mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-11-04 11:56:07 +00:00
Added a new Location and added Entity.getLocation().
This commit is contained in:
parent
b0a52a4cf7
commit
33e641d5f2
@ -19,17 +19,12 @@
|
||||
|
||||
package com.sk89q.worldedit.bukkit;
|
||||
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.extent.inventory.BlockBag;
|
||||
import com.sk89q.worldedit.util.Location;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.sk89q.worldedit.LocalPlayer;
|
||||
import com.sk89q.worldedit.LocalWorld;
|
||||
import com.sk89q.worldedit.PlayerNeededException;
|
||||
import com.sk89q.worldedit.ServerInterface;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.WorldVector;
|
||||
import com.sk89q.worldedit.extent.inventory.BlockBag;
|
||||
|
||||
public class BukkitCommandSender extends LocalPlayer {
|
||||
private CommandSender sender;
|
||||
private WorldEditPlugin plugin;
|
||||
@ -97,6 +92,11 @@ public class BukkitCommandSender extends LocalPlayer {
|
||||
throw new PlayerNeededException();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Location getLocation() {
|
||||
throw new PlayerNeededException();
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldVector getPosition() {
|
||||
throw new PlayerNeededException();
|
||||
|
@ -21,6 +21,7 @@ package com.sk89q.worldedit.bukkit;
|
||||
|
||||
import com.sk89q.worldedit.WorldEditException;
|
||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
||||
import com.sk89q.worldedit.util.Vectors;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
@ -168,4 +169,12 @@ public class BukkitPlayer extends LocalPlayer {
|
||||
setPosition(new Vector(x + 0.5, y, z + 0.5));
|
||||
player.setFlying(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public com.sk89q.worldedit.util.Location getLocation() {
|
||||
Location nativeLocation = player.getLocation();
|
||||
Vector position = BukkitUtil.toVector(nativeLocation);
|
||||
Vector direction = Vectors.fromEulerDeg(nativeLocation.getYaw(), nativeLocation.getPitch());
|
||||
return new com.sk89q.worldedit.util.Location(getWorld(), position, direction);
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,8 @@ import com.sk89q.worldedit.WorldVector;
|
||||
import com.sk89q.worldedit.extent.inventory.BlockBag;
|
||||
import com.sk89q.worldedit.internal.LocalWorldAdapter;
|
||||
import com.sk89q.worldedit.internal.cui.CUIEvent;
|
||||
import com.sk89q.worldedit.util.Location;
|
||||
import com.sk89q.worldedit.util.Vectors;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.network.packet.Packet250CustomPayload;
|
||||
@ -49,6 +51,13 @@ public class ForgePlayer extends LocalPlayer {
|
||||
return this.player.username;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Location getLocation() {
|
||||
Vector position = new Vector(this.player.posX, this.player.posY, this.player.posZ);
|
||||
Vector direction = Vectors.fromEulerDeg(this.player.cameraYaw, this.player.cameraPitch);
|
||||
return new Location(ForgeWorldEdit.inst.getWorld(this.player.worldObj), position, direction);
|
||||
}
|
||||
|
||||
public WorldVector getPosition() {
|
||||
return new WorldVector(LocalWorldAdapter.wrap(ForgeWorldEdit.inst.getWorld(this.player.worldObj)), this.player.posX, this.player.posY, this.player.posZ);
|
||||
}
|
||||
|
@ -19,6 +19,10 @@
|
||||
|
||||
package com.sk89q.worldedit;
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link com.sk89q.worldedit.util.Location} wherever possible
|
||||
*/
|
||||
@Deprecated
|
||||
public class Location {
|
||||
private final LocalWorld world;
|
||||
private final Vector position;
|
||||
|
@ -20,10 +20,9 @@
|
||||
package com.sk89q.worldedit;
|
||||
|
||||
/**
|
||||
* A vector with a world component.
|
||||
*
|
||||
* @author sk89q
|
||||
* @deprecated Use {@link com.sk89q.worldedit.util.Location} wherever possible
|
||||
*/
|
||||
@Deprecated
|
||||
public class WorldVector extends Vector {
|
||||
/**
|
||||
* Represents the world.
|
||||
|
@ -19,8 +19,12 @@
|
||||
|
||||
package com.sk89q.worldedit.entity;
|
||||
|
||||
import com.sk89q.worldedit.*;
|
||||
import com.sk89q.worldedit.PlayerDirection;
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.WorldVector;
|
||||
import com.sk89q.worldedit.WorldVectorFace;
|
||||
import com.sk89q.worldedit.extent.Extent;
|
||||
import com.sk89q.worldedit.util.Location;
|
||||
import com.sk89q.worldedit.world.World;
|
||||
|
||||
/**
|
||||
@ -166,6 +170,13 @@ public interface Entity {
|
||||
*/
|
||||
PlayerDirection getCardinalDirection();
|
||||
|
||||
/**
|
||||
* Get the location of this entity.
|
||||
*
|
||||
* @return the location of the entity
|
||||
*/
|
||||
Location getLocation();
|
||||
|
||||
/**
|
||||
* Get the actor's position.
|
||||
* </p>
|
||||
|
300
src/main/java/com/sk89q/worldedit/util/Location.java
Normal file
300
src/main/java/com/sk89q/worldedit/util/Location.java
Normal file
@ -0,0 +1,300 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.util;
|
||||
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.world.World;
|
||||
|
||||
import static com.google.common.base.Preconditions.checkNotNull;
|
||||
|
||||
/**
|
||||
* Represents a location in a world with has a direction.
|
||||
* </p>
|
||||
* Like {@code Vectors}, {@code Locations} are immutable and mutator methods
|
||||
* will create a new copy.
|
||||
* </p>
|
||||
* At the moment, but this may change in the future, {@link #hashCode()} and
|
||||
* {@link #equals(Object)} are subject to minor differences caused by
|
||||
* floating point errors.
|
||||
*/
|
||||
public class Location {
|
||||
|
||||
private final World world;
|
||||
private final Vector position;
|
||||
private final Vector direction;
|
||||
|
||||
/**
|
||||
* Create a new instance in the given world at 0, 0, 0 with a
|
||||
* direction vector of 0, 0, 0.
|
||||
*
|
||||
* @param world the world
|
||||
*/
|
||||
public Location(World world) {
|
||||
this(world, new Vector(), new Vector());
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new instance in the given world with the given coordinates
|
||||
* with a direction vector of 0, 0, 0.
|
||||
*
|
||||
* @param world the world
|
||||
* @param x the X coordinate
|
||||
* @param y the Y coordinate
|
||||
* @param z the Z coordinate
|
||||
*/
|
||||
public Location(World world, double x, double y, double z) {
|
||||
this(world, new Vector(x, y, z), new Vector());
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new instance in the given world with the given position
|
||||
* vector and a direction vector of 0, 0, 0.
|
||||
*
|
||||
* @param world the world
|
||||
* @param position the position vector
|
||||
*/
|
||||
public Location(World world, Vector position) {
|
||||
this(world, position, new Vector());
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new instance in the given world with the given coordinates
|
||||
* and the given direction vector.
|
||||
*
|
||||
* @param world the world
|
||||
* @param x the X coordinate
|
||||
* @param y the Y coordinate
|
||||
* @param z the Z coordinate
|
||||
* @param direction the direction vector
|
||||
*/
|
||||
public Location(World world, double x, double y, double z, Vector direction) {
|
||||
this(world, new Vector(x, y, z), direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new instance in the given world with the given position vector
|
||||
* and the given direction vector.
|
||||
*
|
||||
* @param world the world
|
||||
* @param position the position vector
|
||||
* @param direction the direction vector
|
||||
*/
|
||||
public Location(World world, Vector position, Vector direction) {
|
||||
checkNotNull(world);
|
||||
checkNotNull(position);
|
||||
checkNotNull(direction);
|
||||
this.world = world;
|
||||
this.position = position;
|
||||
this.direction = direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the world.
|
||||
*
|
||||
* @return the world
|
||||
*/
|
||||
public World getWorld() {
|
||||
return world;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a clone of this object with the given world.
|
||||
*
|
||||
* @param world the new world
|
||||
* @return the new instance
|
||||
*/
|
||||
public Location setWorld(World world) {
|
||||
return new Location(world, position, getDirection());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the direction.
|
||||
* </p>
|
||||
* The direction vector <em>may</em> be a null vector. It may or may not
|
||||
* be a unit vector.
|
||||
*
|
||||
* @return the direction
|
||||
*/
|
||||
public Vector getDirection() {
|
||||
return direction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a clone of this object with the given direction.
|
||||
*
|
||||
* @param direction the new direction
|
||||
* @return the new instance
|
||||
*/
|
||||
public Location setDirection(Vector direction) {
|
||||
return new Location(world, position, direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a {@link Vector} form of this location's position.
|
||||
*
|
||||
* @return a vector
|
||||
*/
|
||||
public Vector toVector() {
|
||||
return position;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the X component of the position vector.
|
||||
*
|
||||
* @return the X component
|
||||
*/
|
||||
public double getX() {
|
||||
return position.getX();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the rounded X component of the position vector.
|
||||
*
|
||||
* @return the rounded X component
|
||||
*/
|
||||
public int getBlockX() {
|
||||
return position.getBlockX();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a copy of this object with the X component of the new object
|
||||
* set to the given value.
|
||||
*
|
||||
* @param x the new value for the X component
|
||||
* @return a new immutable instance
|
||||
*/
|
||||
public Location setX(double x) {
|
||||
return new Location(world, position.setX(x), direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a copy of this object with the X component of the new object
|
||||
* set to the given value.
|
||||
*
|
||||
* @param x the new value for the X component
|
||||
* @return a new immutable instance
|
||||
*/
|
||||
public Location setX(int x) {
|
||||
return new Location(world, position.setX(x), direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Y component of the position vector.
|
||||
*
|
||||
* @return the Y component
|
||||
*/
|
||||
public double getY() {
|
||||
return position.getY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the rounded Y component of the position vector.
|
||||
*
|
||||
* @return the rounded Y component
|
||||
*/
|
||||
public int getBlockY() {
|
||||
return position.getBlockY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a copy of this object with the Y component of the new object
|
||||
* set to the given value.
|
||||
*
|
||||
* @param y the new value for the Y component
|
||||
* @return a new immutable instance
|
||||
*/
|
||||
public Location setY(double y) {
|
||||
return new Location(world, position.setY(y), direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a copy of this object with the Y component of the new object
|
||||
* set to the given value.
|
||||
*
|
||||
* @param y the new value for the Y component
|
||||
* @return a new immutable instance
|
||||
*/
|
||||
public Location setY(int y) {
|
||||
return new Location(world, position.setY(y), direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Z component of the position vector.
|
||||
*
|
||||
* @return the Z component
|
||||
*/
|
||||
public double getZ() {
|
||||
return position.getZ();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the rounded Z component of the position vector.
|
||||
*
|
||||
* @return the rounded Z component
|
||||
*/
|
||||
public int getBlockZ() {
|
||||
return position.getBlockZ();
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a copy of this object with the Z component of the new object
|
||||
* set to the given value.
|
||||
*
|
||||
* @param z the new value for the Y component
|
||||
* @return a new immutable instance
|
||||
*/
|
||||
public Location setZ(double z) {
|
||||
return new Location(world, position.setZ(z), direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a copy of this object with the Z component of the new object
|
||||
* set to the given value.
|
||||
*
|
||||
* @param z the new value for the Y component
|
||||
* @return a new immutable instance
|
||||
*/
|
||||
public Location setZ(int z) {
|
||||
return new Location(world, position.setZ(z), direction);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
if (o == null || getClass() != o.getClass()) return false;
|
||||
|
||||
Location location = (Location) o;
|
||||
|
||||
if (!direction.equals(location.direction)) return false;
|
||||
if (!position.equals(location.position)) return false;
|
||||
if (!world.equals(location.world)) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
int result = world.hashCode();
|
||||
result = 31 * result + position.hashCode();
|
||||
result = 31 * result + direction.hashCode();
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
65
src/main/java/com/sk89q/worldedit/util/Vectors.java
Normal file
65
src/main/java/com/sk89q/worldedit/util/Vectors.java
Normal file
@ -0,0 +1,65 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.util;
|
||||
|
||||
import com.sk89q.worldedit.Vector;
|
||||
|
||||
/**
|
||||
* Utility methods for {@link Vector}s.
|
||||
*/
|
||||
public final class Vectors {
|
||||
|
||||
private Vectors() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new {@link Vector} using Euler angles specified in degrees,
|
||||
* but with no roll.
|
||||
*
|
||||
* @param yaw the yaw
|
||||
* @param pitch the pitch
|
||||
* @return a new {@link Vector}
|
||||
*/
|
||||
public static Vector fromEulerDeg(double yaw, double pitch) {
|
||||
final double yawRadians = Math.toRadians(yaw);
|
||||
final double pitchRadians = Math.toRadians(pitch);
|
||||
return fromEulerRad(yawRadians, pitchRadians);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new {@link Vector} using Euler angles specified in radians,
|
||||
* but with no roll.
|
||||
*
|
||||
* @param yaw the yaw
|
||||
* @param pitch the pitch
|
||||
* @return a new {@link Vector}
|
||||
*/
|
||||
public static Vector fromEulerRad(double yaw, double pitch) {
|
||||
final double y = -Math.sin(pitch);
|
||||
|
||||
final double h = Math.cos(pitch);
|
||||
|
||||
final double x = -h * Math.sin(yaw);
|
||||
final double z = h * Math.cos(yaw);
|
||||
|
||||
return new Vector(x, y, z);
|
||||
}
|
||||
|
||||
}
|
156
src/test/java/com/sk89q/worldedit/util/LocationTest.java
Normal file
156
src/test/java/com/sk89q/worldedit/util/LocationTest.java
Normal file
@ -0,0 +1,156 @@
|
||||
/*
|
||||
* WorldEdit, a Minecraft world manipulation toolkit
|
||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||
* Copyright (C) WorldEdit team and contributors
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Lesser General Public License as published by the
|
||||
* Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
|
||||
* for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.sk89q.worldedit.util;
|
||||
|
||||
import com.sk89q.worldedit.Vector;
|
||||
import com.sk89q.worldedit.world.World;
|
||||
import org.junit.Test;
|
||||
|
||||
import static org.junit.Assert.assertEquals;
|
||||
import static org.mockito.Mockito.mock;
|
||||
|
||||
/**
|
||||
* Tests {@link Location}.
|
||||
*/
|
||||
public class LocationTest {
|
||||
|
||||
private static final int TEST_VALUE = 10;
|
||||
private static final double EPSILON = 0.0001;
|
||||
|
||||
@Test
|
||||
public void testGetWorld() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location = new Location(world);
|
||||
assertEquals(world, location.getWorld());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSetWorld() throws Exception {
|
||||
World world1 = mock(World.class);
|
||||
World world2 = mock(World.class);
|
||||
Location location1 = new Location(world1);
|
||||
Location location2 = location1.setWorld(world2);
|
||||
assertEquals(world1, location1.getWorld());
|
||||
assertEquals(world2, location2.getWorld());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetDirection() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Vector direction = new Vector(1, 1, 1);
|
||||
Location location = new Location(world, new Vector(), direction);
|
||||
assertEquals(direction, location.getDirection());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSetDirection() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Vector direction1 = new Vector(1, 1, 1);
|
||||
Vector direction2 = new Vector(2, 2, 2);
|
||||
Location location1 = new Location(world, new Vector(), direction1);
|
||||
Location location2 = location1.setDirection(direction2);
|
||||
assertEquals(direction1, location1.getDirection());
|
||||
assertEquals(direction2, location2.getDirection());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testToVector() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Vector position = new Vector(1, 1, 1);
|
||||
Location location = new Location(world, position);
|
||||
assertEquals(position, location.toVector());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetX() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location = new Location(world, new Vector(TEST_VALUE, 0, 0));
|
||||
assertEquals(TEST_VALUE, location.getX(), EPSILON);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetBlockX() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location = new Location(world, new Vector(TEST_VALUE, 0, 0));
|
||||
assertEquals(TEST_VALUE, location.getBlockX());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSetX() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location1 = new Location(world, new Vector());
|
||||
Location location2 = location1.setX(TEST_VALUE);
|
||||
assertEquals(0, location1.getX(), EPSILON);
|
||||
assertEquals(TEST_VALUE, location2.getX(), EPSILON);
|
||||
assertEquals(0, location2.getY(), EPSILON);
|
||||
assertEquals(0, location2.getZ(), EPSILON);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetY() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location = new Location(world, new Vector(0, TEST_VALUE, 0));
|
||||
assertEquals(TEST_VALUE, location.getY(), EPSILON);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetBlockY() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location = new Location(world, new Vector(0, TEST_VALUE, 0));
|
||||
assertEquals(TEST_VALUE, location.getBlockY());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSetY() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location1 = new Location(world, new Vector());
|
||||
Location location2 = location1.setY(TEST_VALUE);
|
||||
assertEquals(0, location1.getY(), EPSILON);
|
||||
assertEquals(0, location2.getX(), EPSILON);
|
||||
assertEquals(TEST_VALUE, location2.getY(), EPSILON);
|
||||
assertEquals(0, location2.getZ(), EPSILON);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetZ() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location = new Location(world, new Vector(0, 0, TEST_VALUE));
|
||||
assertEquals(TEST_VALUE, location.getZ(), EPSILON);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetBlockZ() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location = new Location(world, new Vector(0, 0, TEST_VALUE));
|
||||
assertEquals(TEST_VALUE, location.getBlockZ());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSetZ() throws Exception {
|
||||
World world = mock(World.class);
|
||||
Location location1 = new Location(world, new Vector());
|
||||
Location location2 = location1.setZ(TEST_VALUE);
|
||||
assertEquals(0, location1.getZ(), EPSILON);
|
||||
assertEquals(0, location2.getX(), EPSILON);
|
||||
assertEquals(0, location2.getY(), EPSILON);
|
||||
assertEquals(TEST_VALUE, location2.getZ(), EPSILON);
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user