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Added LocalWorld.playEffect and an implementation for Bukkit.
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@ -343,4 +343,15 @@ public abstract class LocalWorld {
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public void fixLighting(Iterable<BlockVector2D> chunks) {
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}
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/**
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* Plays the minecraft effect with the given type and data at the given position.
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*
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* @param position
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* @param type
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* @param data
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*/
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public boolean playEffect(Vector position, int type, int data) {
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return false;
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}
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}
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@ -23,6 +23,7 @@ import java.lang.reflect.Constructor;
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import java.lang.reflect.Field;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@ -47,6 +48,7 @@ import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.TreeType;
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@ -57,6 +59,7 @@ import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.blocks.*;
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import com.sk89q.worldedit.EntityType;
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import com.sk89q.worldedit.regions.Region;
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@ -865,4 +868,23 @@ public class BukkitWorld extends LocalWorld {
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}
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}
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}
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private static final Map<Integer, Effect> effects = new HashMap<Integer, Effect>();
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static {
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for (Effect effect : Effect.values()) {
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effects.put(effect.getId(), effect);
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}
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}
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@Override
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public boolean playEffect(Vector position, int type, int data) {
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final Effect effect = effects.get(type);
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if (effect == null) {
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return false;
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}
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world.playEffect(BukkitUtil.toLocation(world, position), effect, data);
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return true;
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}
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}
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