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Update for SpoutAPI scheduler and lighting changes
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@ -31,6 +31,7 @@ import org.spout.api.Engine;
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import org.spout.api.geo.World;
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import org.spout.api.material.Material;
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import org.spout.api.material.MaterialRegistry;
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import org.spout.api.scheduler.TaskPriority;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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@ -74,7 +75,7 @@ public class SpoutServerInterface extends ServerInterface {
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@Override
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public int schedule(long delay, long period, Runnable task) {
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return game.getScheduler().scheduleSyncRepeatingTask(plugin, task, delay, period);
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return game.getScheduler().scheduleSyncRepeatingTask(plugin, task, delay * 50, period * 50, TaskPriority.NORMAL);
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}
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@Override
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@ -192,7 +192,7 @@ public class SpoutWorld extends LocalWorld {
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*/
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@Override
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public int getBlockLightLevel(Vector pt) {
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return world.getBlockMaterial(pt.getBlockX(), pt.getBlockY(), pt.getBlockZ()).getLightLevel();
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return world.getBlockLight(pt.getBlockX(), pt.getBlockY(), pt.getBlockZ());
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}
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/**
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@ -39,6 +39,7 @@ import org.spout.api.event.server.PreCommandEvent;
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import org.spout.api.event.world.WorldLoadEvent;
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import org.spout.api.generator.biome.BiomeGenerator;
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import org.spout.api.geo.discrete.Point;
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import org.spout.api.scheduler.TaskPriority;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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@ -140,7 +141,7 @@ public class WorldEditListener implements Listener {
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public void run() {
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ignoreLeftClickAir = false;
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}
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}, 2);
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}, 100, TaskPriority.NORMAL);
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if (taskId != -1) {
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ignoreLeftClickAir = true;
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@ -36,6 +36,7 @@ import org.spout.api.command.CommandSource;
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import org.spout.api.geo.World;
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import org.spout.api.player.Player;
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import org.spout.api.plugin.CommonPlugin;
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import org.spout.api.scheduler.TaskPriority;
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import org.spout.api.util.Named;
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import java.io.*;
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@ -100,7 +101,7 @@ public class WorldEditPlugin extends CommonPlugin implements Named {
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registerEvents();
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getGame().getScheduler().scheduleAsyncRepeatingTask(this,
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new SessionTimer(controller, getGame()), 120, 120);
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new SessionTimer(controller, getGame()), 6 * 1000, 6 * 1000, TaskPriority.LOWEST);
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}
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/**
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