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https://github.com/plexusorg/Plex-FAWE.git
synced 2025-07-10 06:58:34 +00:00
Updated a class, minor command tweaks, and formatting
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@ -45,13 +45,12 @@ import com.sk89q.worldedit.world.item.ItemType;
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import com.sk89q.worldedit.world.item.ItemTypes;
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import com.sk89q.worldedit.world.registry.BlockMaterial;
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import javax.annotation.Nullable;
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import java.io.File;
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import javax.annotation.Nullable;
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/**
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* An abstract implementation of both a {@link Actor} and a {@link Player}
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* that is intended for implementations of WorldEdit to use to wrap
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* players that make use of WorldEdit.
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* An abstract implementation of both a {@link Actor} and a {@link Player} that is intended for
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* implementations of WorldEdit to use to wrap players that make use of WorldEdit.
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*/
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public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@ -94,10 +93,10 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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public boolean isHoldingPickAxe() {
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ItemType item = getItemInHand(HandSide.MAIN_HAND).getType();
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return item == ItemTypes.IRON_PICKAXE
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|| item == ItemTypes.WOODEN_PICKAXE
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|| item == ItemTypes.STONE_PICKAXE
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|| item == ItemTypes.DIAMOND_PICKAXE
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|| item == ItemTypes.GOLDEN_PICKAXE;
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|| item == ItemTypes.WOODEN_PICKAXE
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|| item == ItemTypes.STONE_PICKAXE
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|| item == ItemTypes.DIAMOND_PICKAXE
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|| item == ItemTypes.GOLDEN_PICKAXE;
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}
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@Override
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@ -111,7 +110,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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BlockVector3 mutablePos = MutableBlockVector3.ZERO;
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while (y <= world.getMaximumPoint().getBlockY() + 2) {
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if (!world.getBlock(mutablePos.setComponents(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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if (!world.getBlock(mutablePos.setComponents(x, y, z)).getBlockType().getMaterial()
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.isMovementBlocker()) {
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++free;
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} else {
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free = 0;
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@ -120,7 +120,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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if (free == 2) {
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final BlockVector3 pos = mutablePos.setComponents(x, y - 2, z);
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final BlockStateHolder state = world.getBlock(pos);
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setPosition(new Location(world, Vector3.at(x + 0.5, y - 2 + BlockTypeUtil.centralTopLimit(state), z + 0.5)));
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setPosition(new Location(world,
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Vector3.at(x + 0.5, y - 2 + BlockTypeUtil.centralTopLimit(state), z + 0.5)));
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return;
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}
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@ -139,7 +140,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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final BlockVector3 pos = BlockVector3.at(x, y, z);
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final BlockState id = world.getBlock(pos);
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if (id.getBlockType().getMaterial().isMovementBlocker()) {
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setPosition(new Location(world, Vector3.at(x + 0.5, y + + BlockTypeUtil.centralTopLimit(id), z + 0.5)));
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setPosition(new Location(world,
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Vector3.at(x + 0.5, y + +BlockTypeUtil.centralTopLimit(id), z + 0.5)));
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return;
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}
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@ -161,7 +163,9 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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final Extent world = pos.getExtent();
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int maxY = world.getMaxY();
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if (y >= maxY) return false;
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if (y >= maxY) {
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return false;
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}
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BlockMaterial initialMaterial = world.getBlock(BlockVector3.at(x, y, z)).getMaterial();
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@ -172,8 +176,11 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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for (int level = y + 1; level <= maxY + 2; level++) {
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BlockState state;
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if (level >= maxY) state = BlockTypes.VOID_AIR.getDefaultState();
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else state = world.getBlock(BlockVector3.at(x, level, z));
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if (level >= maxY) {
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state = BlockTypes.VOID_AIR.getDefaultState();
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} else {
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state = world.getBlock(BlockVector3.at(x, level, z));
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}
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BlockType type = state.getBlockType();
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BlockMaterial material = type.getMaterial();
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@ -218,14 +225,19 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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boolean lastState = initialMaterial.isMovementBlocker() && initialMaterial.isFullCube();
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int maxY = world.getMaxY();
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if (y <= 2) return false;
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if (y <= 2) {
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return false;
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}
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double freeEnd = -1;
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double height = 1.85;
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for (int level = y + 1; level > 0; level--) {
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BlockState state;
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if (level >= maxY) state = BlockTypes.VOID_AIR.getDefaultState();
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else state = world.getBlock(BlockVector3.at(x, level, z));
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if (level >= maxY) {
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state = BlockTypes.VOID_AIR.getDefaultState();
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} else {
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state = world.getBlock(BlockVector3.at(x, level, z));
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}
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BlockType type = state.getBlockType();
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BlockMaterial material = type.getMaterial();
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@ -279,7 +291,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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while (y <= world.getMaximumPoint().getY()) {
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// Found a ceiling!
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if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial()
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.isMovementBlocker()) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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floatAt(x, platformY + 1, z, alwaysGlass);
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return true;
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@ -307,7 +320,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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final Extent world = getLocation().getExtent();
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while (y <= world.getMaximumPoint().getY() + 2) {
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if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial().isMovementBlocker()) {
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if (world.getBlock(BlockVector3.at(x, y, z)).getBlockType().getMaterial()
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.isMovementBlocker()) {
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break; // Hit something
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} else if (y > maxY + 1) {
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break;
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@ -326,7 +340,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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public void floatAt(int x, int y, int z, boolean alwaysGlass) {
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try {
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BlockVector3 spot = BlockVector3.at(x, y - 1, z);
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if (!getLocation().getExtent().getBlock(spot).getBlockType().getMaterial().isMovementBlocker()) {
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if (!getLocation().getExtent().getBlock(spot).getBlockType().getMaterial()
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.isMovementBlocker()) {
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getLocation().getExtent().setBlock(spot, BlockTypes.GLASS.getDefaultState());
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}
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} catch (WorldEditException e) {
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@ -342,7 +357,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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@Override
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public Location getBlockOn() {
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return getLocation().setPosition(getLocation().setY(getLocation().getY() - 1).toVector().floor());
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return getLocation()
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.setPosition(getLocation().setY(getLocation().getY() - 1).toVector().floor());
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}
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@Override
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@ -433,7 +449,8 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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boolean inFree = false;
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while ((block = hitBlox.getNextBlock()) != null) {
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boolean free = !world.getBlock(block.toVector().toBlockPoint()).getBlockType().getMaterial().isMovementBlocker();
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boolean free = !world.getBlock(block.toVector().toBlockPoint()).getBlockType()
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.getMaterial().isMovementBlocker();
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if (firstBlock) {
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firstBlock = false;
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