Changed /descend to be a little more accurate, to not drop players from a high distance, and to not drop players into the void.

This commit is contained in:
sk89q 2010-10-16 17:08:56 -07:00
parent ad0bb92c8f
commit 3a940ba936

View File

@ -36,7 +36,7 @@ public abstract class WorldEditPlayer {
public WorldEditPlayer() {
server = WorldEdit.getServer();
}
/**
* Get the name of the player.
*
@ -51,13 +51,13 @@ public abstract class WorldEditPlayer {
public abstract Vector getBlockOn();
/**
* Get the point of the block that is being stood in.
*
*
* @return point
*/
public abstract Vector getBlockIn();
/**
* Get the player's position.
*
*
* @return point
*/
public abstract Vector getPosition();
@ -75,7 +75,7 @@ public abstract class WorldEditPlayer {
public abstract double getYaw();
/**
* Get the ID of the item that the player is holding.
*
*
* @return
*/
public abstract int getItemInHand();
@ -93,7 +93,7 @@ public abstract class WorldEditPlayer {
/**
* Get the player's cardinal direction (N, W, NW, etc.).
*
*
* @return
*/
public abstract String getCardinalDirection();
@ -204,14 +204,14 @@ public abstract class WorldEditPlayer {
* @return true if a spot was found
*/
public boolean descendLevel() {
Vector pos = getPosition();
Vector pos = getBlockIn();
int x = pos.getBlockX();
int y = pos.getBlockY() - 1;
int z = pos.getBlockZ();
byte free = 0;
while (y >= 0) {
while (y >= 1) {
if (server.getBlockType(new Vector(x, y, z)) == 0) {
free++;
} else {
@ -219,8 +219,20 @@ public abstract class WorldEditPlayer {
}
if (free == 2) {
setPosition(new Vector(x + 0.5, y, z + 0.5));
return true;
// So we've found a spot, but we have to drop the player
// lightly and also check to see if there's something to
// stand upon
while (y >= 0) {
if (server.getBlockType(new Vector(x, y, z)) != 0) {
// Found a block!
setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
return true;
}
y--;
}
return false;
}
y--;
@ -231,7 +243,7 @@ public abstract class WorldEditPlayer {
/**
* Gives the player an item.
*
*
* @param type
* @param amt
*/
@ -239,7 +251,7 @@ public abstract class WorldEditPlayer {
/**
* Returns true if equal.
*
*
* @param other
* @return whether the other object is equivalent
*/