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Changed /descend to be a little more accurate, to not drop players from a high distance, and to not drop players into the void.
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@ -204,14 +204,14 @@ public abstract class WorldEditPlayer {
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* @return true if a spot was found
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*/
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public boolean descendLevel() {
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Vector pos = getPosition();
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = pos.getBlockY() - 1;
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int z = pos.getBlockZ();
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byte free = 0;
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while (y >= 0) {
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while (y >= 1) {
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if (server.getBlockType(new Vector(x, y, z)) == 0) {
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free++;
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} else {
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@ -219,7 +219,13 @@ public abstract class WorldEditPlayer {
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}
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if (free == 2) {
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setPosition(new Vector(x + 0.5, y, z + 0.5));
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// So we've found a spot, but we have to drop the player
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// lightly and also check to see if there's something to
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// stand upon
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while (y >= 0) {
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if (server.getBlockType(new Vector(x, y, z)) != 0) {
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// Found a block!
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setPosition(new Vector(x + 0.5, y + 1, z + 0.5));
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return true;
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}
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@ -229,6 +235,12 @@ public abstract class WorldEditPlayer {
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return false;
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}
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y--;
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}
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return false;
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}
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/**
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* Gives the player an item.
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*
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