Make angle pattern slope a little more readable

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dordsor21 2022-02-16 17:42:22 +00:00
parent cf0a21d312
commit 3e85369765
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@ -37,30 +37,14 @@ public abstract class AnglePattern extends AbstractPattern {
if (!block.getBlockType().getMaterial().isMovementBlocker()) {
return -1;
}
int slope = Math.abs(
extent.getNearestSurfaceTerrainBlock(x + distance, z, y, minY, maxY) - extent
.getNearestSurfaceTerrainBlock(x - distance, z, y, minY, maxY)) * 7;
slope += Math.abs(extent.getNearestSurfaceTerrainBlock(
x,
z + distance,
y,
minY,
maxY
) - extent.getNearestSurfaceTerrainBlock(x, z - distance, y, minY, maxY)) * 7;
slope += Math.abs(extent.getNearestSurfaceTerrainBlock(
x + distance,
z + distance,
y,
minY,
maxY
) - extent.getNearestSurfaceTerrainBlock(x - distance, z - distance, y, minY, maxY)) * 5;
slope += Math.abs(extent.getNearestSurfaceTerrainBlock(
x - distance,
z + distance,
y,
minY,
maxY
) - extent.getNearestSurfaceTerrainBlock(x + distance, z - distance, y, minY, maxY)) * 5;
int slope = Math.abs(extent.getNearestSurfaceTerrainBlock(x + distance, z, y, minY, maxY) -
extent.getNearestSurfaceTerrainBlock(x - distance, z, y, minY, maxY)) * 7;
slope += Math.abs(extent.getNearestSurfaceTerrainBlock(x, z + distance, y, minY, maxY) -
extent.getNearestSurfaceTerrainBlock(x, z - distance, y, minY, maxY)) * 7;
slope += Math.abs(extent.getNearestSurfaceTerrainBlock(x + distance, z + distance, y, minY, maxY) -
extent.getNearestSurfaceTerrainBlock(x - distance, z - distance, y, minY, maxY)) * 5;
slope += Math.abs(extent.getNearestSurfaceTerrainBlock(x - distance, z + distance, y, minY, maxY) -
extent.getNearestSurfaceTerrainBlock(x + distance, z - distance, y, minY, maxY)) * 5;
return slope;
}