Added LocalWorld.createLiquidMask().

This commit is contained in:
sk89q
2014-03-30 14:16:06 -07:00
parent cc8a89f415
commit 41c4033fbb
2 changed files with 20 additions and 5 deletions

View File

@ -23,6 +23,8 @@ import com.sk89q.worldedit.blocks.*;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.foundation.Block;
import com.sk89q.worldedit.foundation.World;
import com.sk89q.worldedit.function.mask.BlockMask;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.TreeGenerator;
@ -35,6 +37,7 @@ import java.util.Random;
* @author sk89q
*/
public abstract class LocalWorld implements World, Extent {
/**
* Named flags to use as parameters to {@link LocalWorld#killMobs(Vector, double, int)}
*/
@ -599,4 +602,20 @@ public abstract class LocalWorld implements World, Extent {
return new BaseBlock(type, data);
}
}
/**
* Create a mask that matches all liquids.
* </p>
* Implementations should override this so that custom liquids are supported.
*
* @return a mask
*/
public Mask createLiquidMask() {
return new BlockMask(this,
new BaseBlock(BlockID.STATIONARY_LAVA, -1),
new BaseBlock(BlockID.LAVA, -1),
new BaseBlock(BlockID.STATIONARY_WATER, -1),
new BaseBlock(BlockID.WATER, -1));
}
}