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Updated for latest SpoutAPI and fixed some warnings.
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@ -27,7 +27,6 @@ import com.sk89q.worldedit.bags.OutOfSpaceException;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.ItemType;
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import org.spout.api.inventory.Inventory;
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import org.spout.api.inventory.ItemStack;
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import org.spout.api.material.Material;
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@ -23,7 +23,6 @@ import com.sk89q.minecraft.util.commands.Command;
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import com.sk89q.minecraft.util.commands.CommandPermissions;
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import com.sk89q.minecraft.util.commands.CommandsManager;
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import com.sk89q.worldedit.LocalPlayer;
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import com.sk89q.worldedit.BiomeTypes;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.ServerInterface;
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import org.spout.api.Game;
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@ -39,11 +39,11 @@ import org.spout.api.geo.cuboid.Chunk;
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import org.spout.api.inventory.ItemStack;
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import org.spout.api.material.MaterialData;
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import org.spout.api.math.Vector3;
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import org.spout.vanilla.entity.object.Item;
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import org.spout.vanilla.entity.object.falling.PrimedTnt;
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import org.spout.vanilla.entity.object.projectile.Arrow;
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import org.spout.vanilla.entity.object.vehicle.Boat;
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import org.spout.vanilla.entity.object.vehicle.Minecart;
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import org.spout.vanilla.controller.object.Item;
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import org.spout.vanilla.controller.object.falling.PrimedTnt;
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import org.spout.vanilla.controller.object.projectile.Arrow;
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import org.spout.vanilla.controller.object.vehicle.Boat;
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import org.spout.vanilla.controller.object.vehicle.Minecart;
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public class SpoutWorld extends LocalWorld {
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private World world;
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