Additional work towards 1.16 compatibility

- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion.
- Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout.
- Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly.

Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
This commit is contained in:
Matthew Miller
2020-03-08 16:09:36 +10:00
committed by MattBDev
parent 68679e007e
commit 4604aa5920
39 changed files with 877 additions and 176 deletions

View File

@ -32,6 +32,7 @@ import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.weather.WeatherType;
import com.sk89q.worldedit.world.block.BlockType;
@ -57,7 +58,7 @@ public abstract class AbstractWorld implements World {
@Override
public final <B extends BlockStateHolder<B>> boolean setBlock(BlockVector3 pt, B block) throws WorldEditException {
return setBlock(pt, block, true);
return setBlock(pt, block, SideEffectSet.defaults());
}
@Override