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Additional work towards 1.16 compatibility
- Very basic implementation of the SideEffects system. Will definitely need fine tuning for it to be functional, but is not considered a priority in my opinion. - Minor changes to the World interface and World implementations related to the SideEffects system. Shouldn't be the cause of any new bugs but be on the lookout. - Included debug in BukkitImplLoader.java to assist contributors in understanding what needs to be implemented for the adapter to load properly. Still very WIP but we're a few steps closer. So far, this is coming along better than I anticipated. Hopefully we can keep the momentum.
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@ -32,6 +32,7 @@ import com.sk89q.worldedit.math.BlockVector2;
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import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.SideEffectSet;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.world.weather.WeatherType;
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import com.sk89q.worldedit.world.block.BlockType;
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@ -57,7 +58,7 @@ public abstract class AbstractWorld implements World {
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@Override
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public final <B extends BlockStateHolder<B>> boolean setBlock(BlockVector3 pt, B block) throws WorldEditException {
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return setBlock(pt, block, true);
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return setBlock(pt, block, SideEffectSet.defaults());
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}
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@Override
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