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Fixed WorldEditPlayer.findFreePosition() (/unstuck) moving players up when the player was not stuck.
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@ -85,8 +85,9 @@ public class WorldEditPlayer {
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if (free == 2) {
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if (y - 1 != origY) {
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setPosition(new Vector(x + 0.5, y - 1, z + 0.5));
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return;
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}
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return;
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}
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y++;
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