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Apply transformations to NBT data of tile entities (fixes rotation of skulls)
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@ -19,12 +19,17 @@
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package com.sk89q.worldedit.function.block;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.jnbt.CompoundTagBuilder;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.extent.Extent;
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import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.internal.helper.MCDirections;
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import com.sk89q.worldedit.math.transform.Transform;
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import com.sk89q.worldedit.util.Direction;
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import com.sk89q.worldedit.util.Direction.Flag;
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import static com.google.common.base.Preconditions.checkNotNull;
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@ -66,7 +71,46 @@ public class ExtentBlockCopy implements RegionFunction {
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BaseBlock block = source.getBlock(position);
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Vector orig = position.subtract(from);
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Vector transformed = transform.apply(orig);
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// Apply transformations to NBT data if necessary
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block = transformNbtData(block);
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return destination.setBlock(transformed.add(to), block);
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}
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/**
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* Transform NBT data in the given block state and return a new instance
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* if the NBT data needs to be transformed.
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*
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* @param state the existing state
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* @return a new state or the existing one
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*/
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private BaseBlock transformNbtData(BaseBlock state) {
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CompoundTag tag = state.getNbtData();
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if (tag != null) {
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// Handle blocks which store their rotation in NBT
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if (tag.containsKey("Rot")) {
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int rot = tag.asInt("Rot");
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Direction direction = MCDirections.fromRotation(rot);
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if (direction != null) {
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Vector vector = transform.apply(direction.toVector()).subtract(transform.apply(Vector.ZERO)).normalize();
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Direction newDirection = Direction.findClosest(vector, Flag.CARDINAL | Flag.ORDINAL | Flag.SECONDARY_ORDINAL);
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if (newDirection != null) {
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CompoundTagBuilder builder = tag.createBuilder();
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builder.putByte("Rot", (byte) MCDirections.toRotation(newDirection));
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return new BaseBlock(state.getId(), state.getData(), builder.build());
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}
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}
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}
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}
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return state;
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}
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}
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@ -77,4 +77,82 @@ public final class MCDirections {
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}
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}
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public static Direction fromRotation(int i) {
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switch (i) {
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case 0:
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return Direction.SOUTH;
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case 1:
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return Direction.SOUTH_SOUTHWEST;
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case 2:
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return Direction.SOUTHWEST;
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case 3:
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return Direction.WEST_SOUTHWEST;
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case 4:
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return Direction.WEST;
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case 5:
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return Direction.WEST_NORTHWEST;
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case 6:
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return Direction.NORTHWEST;
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case 7:
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return Direction.NORTH_NORTHWEST;
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case 8:
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return Direction.NORTH;
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case 9:
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return Direction.NORTH_NORTHEAST;
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case 10:
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return Direction.NORTHEAST;
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case 11:
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return Direction.EAST_NORTHEAST;
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case 12:
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return Direction.EAST;
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case 13:
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return Direction.EAST_SOUTHEAST;
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case 14:
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return Direction.SOUTHEAST;
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case 15:
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return Direction.SOUTH_SOUTHEAST;
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default:
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return Direction.NORTH;
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}
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}
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public static int toRotation(Direction direction) {
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switch (direction) {
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case SOUTH:
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return 0;
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case SOUTH_SOUTHWEST:
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return 1;
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case SOUTHWEST:
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return 2;
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case WEST_SOUTHWEST:
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return 3;
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case WEST:
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return 4;
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case WEST_NORTHWEST:
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return 5;
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case NORTHWEST:
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return 6;
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case NORTH_NORTHWEST:
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return 7;
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case NORTH:
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return 8;
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case NORTH_NORTHEAST:
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return 9;
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case NORTHEAST:
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return 10;
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case EAST_NORTHEAST:
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return 11;
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case EAST:
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return 12;
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case EAST_SOUTHEAST:
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return 13;
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case SOUTHEAST:
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return 14;
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case SOUTH_SOUTHEAST:
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return 15;
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default:
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return 0;
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}
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}
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}
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