Apply transformations to NBT data of tile entities (fixes rotation of skulls)

This commit is contained in:
FrozenBrain
2016-05-19 19:16:59 +02:00
committed by wizjany
parent 8f50f5adfb
commit 4a7683d5bf
2 changed files with 123 additions and 1 deletions

View File

@ -77,4 +77,82 @@ public final class MCDirections {
}
}
public static Direction fromRotation(int i) {
switch (i) {
case 0:
return Direction.SOUTH;
case 1:
return Direction.SOUTH_SOUTHWEST;
case 2:
return Direction.SOUTHWEST;
case 3:
return Direction.WEST_SOUTHWEST;
case 4:
return Direction.WEST;
case 5:
return Direction.WEST_NORTHWEST;
case 6:
return Direction.NORTHWEST;
case 7:
return Direction.NORTH_NORTHWEST;
case 8:
return Direction.NORTH;
case 9:
return Direction.NORTH_NORTHEAST;
case 10:
return Direction.NORTHEAST;
case 11:
return Direction.EAST_NORTHEAST;
case 12:
return Direction.EAST;
case 13:
return Direction.EAST_SOUTHEAST;
case 14:
return Direction.SOUTHEAST;
case 15:
return Direction.SOUTH_SOUTHEAST;
default:
return Direction.NORTH;
}
}
public static int toRotation(Direction direction) {
switch (direction) {
case SOUTH:
return 0;
case SOUTH_SOUTHWEST:
return 1;
case SOUTHWEST:
return 2;
case WEST_SOUTHWEST:
return 3;
case WEST:
return 4;
case WEST_NORTHWEST:
return 5;
case NORTHWEST:
return 6;
case NORTH_NORTHWEST:
return 7;
case NORTH:
return 8;
case NORTH_NORTHEAST:
return 9;
case NORTHEAST:
return 10;
case EAST_NORTHEAST:
return 11;
case EAST:
return 12;
case EAST_SOUTHEAST:
return 13;
case SOUTHEAST:
return 14;
case SOUTH_SOUTHEAST:
return 15;
default:
return 0;
}
}
}