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Add forge support to the text system.
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@ -31,10 +31,11 @@ import com.sk89q.worldedit.math.Vector3;
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import com.sk89q.worldedit.session.SessionKey;
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import com.sk89q.worldedit.util.HandSide;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.util.formatting.text.TextComponent;
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import com.sk89q.worldedit.util.formatting.text.serializer.gson.GsonComponentSerializer;
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import com.sk89q.worldedit.world.block.BaseBlock;
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import com.sk89q.worldedit.world.block.BlockStateHolder;
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import com.sk89q.worldedit.util.formatting.text.TextComponent;
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import io.netty.buffer.Unpooled;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketBuffer;
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@ -43,6 +44,7 @@ import net.minecraft.network.play.server.SPacketUpdateTileEntity;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentString;
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import net.minecraft.util.text.TextFormatting;
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@ -50,8 +52,6 @@ import java.util.UUID;
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import javax.annotation.Nullable;
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import io.netty.buffer.Unpooled;
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public class ForgePlayer extends AbstractPlayerActor {
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private final EntityPlayerMP player;
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@ -144,7 +144,7 @@ public class ForgePlayer extends AbstractPlayerActor {
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@Override
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public void print(TextComponent component) {
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// TODO
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this.player.sendMessage(ITextComponent.Serializer.fromJson(GsonComponentSerializer.INSTANCE.serialize(component)));
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}
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private void sendColorized(String msg, TextFormatting formatting) {
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