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Trim performance (#451)
* Increase performance slightly when trimming. If the chunk section is all one blocks (common in plotworlds) it'll be a nice little boost. * Cache whether blocks are ticking or not. Greatly reduces the time required to create a palette * collapse 5 lines to 2. * Also apply to 14 and 15 for the numpties * Cleanup Actually ignore the exception - remove my debug print. Remove double semi-colon * Apparently 1.14/15 matter too still.
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@ -549,6 +549,11 @@ public class MCAChunk implements IChunk {
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return isEmpty();
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}
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@Override
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public boolean trim(boolean aggressive, int layer) {
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return hasSection(layer);
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}
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@Override
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public CompoundTag getEntity(UUID uuid) {
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return this.entities.get(uuid);
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