fix: correctly trim the max chunk section (#2753)

- fixes #2727
- fixes IntellectualSites/Plotsquared#4436
This commit is contained in:
Jordan
2024-06-05 21:23:12 +02:00
committed by GitHub
parent a7e4d19605
commit 5714a52675
3 changed files with 12 additions and 18 deletions

View File

@ -1,6 +1,5 @@
package com.fastasyncworldedit.bukkit.regions.plotsquared;
import com.fastasyncworldedit.core.FaweAPI;
import com.fastasyncworldedit.core.configuration.Caption;
import com.fastasyncworldedit.core.regions.FaweMask;
import com.fastasyncworldedit.core.regions.FaweMaskManager;
@ -174,22 +173,21 @@ public class PlotSquaredFeature extends FaweMaskManager {
return null;
}
final World world = player.getWorld();
int min = area != null ? area.getMinBuildHeight() : world.getMinY();
// PlotSquared uses exclusive max height, WorldEdit uses inclusive max height -> subtract 1
int max = area != null ? Math.min(world.getMaxY(), area.getMaxBuildHeight() - 1) : world.getMaxY();
Region maskedRegion;
if (regions.size() == 1) {
final World world = player.getWorld();
int min = area != null ? area.getMinBuildHeight() : world.getMinY();
// PlotSquared uses exclusive max height, WorldEdit uses inclusive max height -> subtract 1
int max = area != null ? Math.min(world.getMaxY(), area.getMaxBuildHeight() - 1) : world.getMaxY();
final CuboidRegion region = regions.iterator().next();
final BlockVector3 pos1 = BlockVector3.at(region.getMinimumX(), min, region.getMinimumZ());
final BlockVector3 pos2 = BlockVector3.at(region.getMaximumX(), max, region.getMaximumZ());
maskedRegion = new CuboidRegion(pos1, pos2);
} else {
World world = FaweAPI.getWorld(area.getWorldName());
List<Region> weRegions = regions.stream().map(
r -> new CuboidRegion(world, BlockVector3.at(r.getMinimumX(), r.getMinimumY(), r.getMinimumZ()),
BlockVector3.at(r.getMaximumX(), r.getMaximumY(), r.getMaximumZ())
r -> new CuboidRegion(world, BlockVector3.at(r.getMinimumX(), min, r.getMinimumZ()),
BlockVector3.at(r.getMaximumX(), max, r.getMaximumZ())
)).collect(Collectors.toList());
maskedRegion = new RegionIntersection(world, weRegions);
}