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Fix rotate/flip applying in the wrong order
- pretty cheat fix, but it reverts to legacy FAWE behaviour
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@ -540,7 +540,7 @@ public class ClipboardCommands {
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transform = transform.rotateY(-rotateY);
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transform = transform.rotateX(-rotateX);
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transform = transform.rotateZ(-rotateZ);
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holder.setTransform(holder.getTransform().combine(transform));
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holder.setTransform(transform.combine(holder.getTransform()));
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actor.printInfo(TranslatableComponent.of("worldedit.rotate.rotated"));
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}
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@ -555,7 +555,7 @@ public class ClipboardCommands {
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ClipboardHolder holder = session.getClipboard();
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AffineTransform transform = new AffineTransform();
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transform = transform.scale(direction.abs().multiply(-2).add(1, 1, 1).toVector3());
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holder.setTransform(holder.getTransform().combine(transform));
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holder.setTransform(transform.combine(holder.getTransform()));
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actor.printInfo(TranslatableComponent.of("worldedit.flip.flipped"));
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}
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