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Ensure blockmap uniqueness across TE values
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@ -170,7 +170,7 @@ class Int2BaseBlockMap extends AbstractInt2ObjectMap<BaseBlock> {
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return old;
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}
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int oldId = commonMap.put(key, internalId);
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return assumeAsBlock(oldId);
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return BlockStateIdAccess.isValidInternalId(oldId) ? assumeAsBlock(oldId) : uncommonMap.remove(key);
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}
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@Override
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@ -21,6 +21,8 @@
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package com.sk89q.worldedit.util.collection;
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import com.google.common.collect.ImmutableMap;
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import com.sk89q.jnbt.CompoundTag;
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import com.sk89q.jnbt.StringTag;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.event.platform.PlatformsRegisteredEvent;
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import com.sk89q.worldedit.extension.platform.Capability;
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@ -100,6 +102,7 @@ class BlockMapTest {
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registerBlock("minecraft:air");
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registerBlock("minecraft:oak_wood");
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registerBlock("minecraft:chest");
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}
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@AfterAll
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@ -123,6 +126,7 @@ class BlockMapTest {
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private final BaseBlock air = checkNotNull(BlockTypes.AIR).getDefaultState().toBaseBlock();
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private final BaseBlock oakWood = checkNotNull(BlockTypes.OAK_WOOD).getDefaultState().toBaseBlock();
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private final BaseBlock chestWithNbt = checkNotNull(BlockTypes.CHEST).getDefaultState().toBaseBlock(new CompoundTag(ImmutableMap.of("dummy", new StringTag("value"))));
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private AutoCloseable mocks;
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@ -748,6 +752,22 @@ class BlockMapTest {
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});
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}
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@SuppressWarnings("OverwrittenKey")
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@Test
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@DisplayName("put with valid and invalid keys doesn't duplicate")
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void putWithInvalidAndValid() {
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generator.makeVectorsStream().forEach(vec -> {
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BlockMap<BaseBlock> map = BlockMap.createForBaseBlock();
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// This tests https://github.com/EngineHub/WorldEdit/issues/2250
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// Due to two internal maps, a bug existed where both could have the same value
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map.put(vec, chestWithNbt);
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map.put(vec, air);
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assertEquals(1, map.size());
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assertEquals(air, map.get(vec));
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});
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}
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}
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@Test
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