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Changed how ground finding operations were implemented.
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@ -31,8 +31,15 @@ import com.sk89q.worldedit.filtering.GaussianKernel;
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import com.sk89q.worldedit.filtering.HeightMapFilter;
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import com.sk89q.worldedit.generator.FloraGenerator;
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import com.sk89q.worldedit.generator.ForestGenerator;
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import com.sk89q.worldedit.masks.ExistingBlockMask;
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import com.sk89q.worldedit.masks.Mask2D;
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import com.sk89q.worldedit.masks.NoiseFilter2D;
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import com.sk89q.worldedit.operation.FlatRegionMaskingFilter;
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import com.sk89q.worldedit.operation.GroundFunction;
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import com.sk89q.worldedit.regions.search.GroundSearch;
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import com.sk89q.worldedit.regions.search.MaskingGroundSearch;
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import com.sk89q.worldedit.util.noise.RandomNoise;
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import com.sk89q.worldedit.visitor.FlatRegionVisitor;
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import com.sk89q.worldedit.operation.GroundScatterFunction;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.operation.OperationHelper;
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import com.sk89q.worldedit.patterns.Pattern;
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@ -543,16 +550,18 @@ public class RegionCommands {
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Region region = session.getSelection(player.getWorld());
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// We want to generate trees
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ForestGenerator generator = new ForestGenerator(editSession, new TreeGenerator(type));
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(editSession, generator);
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scatter.setDensity(density);
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scatter.setRange(region);
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int lowerY = region.getMinimumPoint().getBlockY();
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int upperY = region.getMaximumPoint().getBlockY();
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// Generate that forest
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FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
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GroundSearch search = new MaskingGroundSearch(editSession, new ExistingBlockMask());
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GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
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Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
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FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(editSession, mask, groundFunction);
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// Execute
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FlatRegionVisitor operation = new FlatRegionVisitor(region, filter);
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OperationHelper.complete(operation);
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player.print(operation.getAffected() + " trees created.");
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@ -571,17 +580,18 @@ public class RegionCommands {
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double density = args.argsLength() > 0 ? args.getDouble(0) / 100 : 0.1;
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Region region = session.getSelection(player.getWorld());
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// We want to generate flora
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FloraGenerator generator = new FloraGenerator(editSession);
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// And we want to scatter them
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GroundScatterFunction scatter = new GroundScatterFunction(editSession, generator);
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scatter.setDensity(density);
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scatter.setRange(region);
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int lowerY = region.getMinimumPoint().getBlockY();
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int upperY = region.getMaximumPoint().getBlockY();
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// Generate that flora
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FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
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GroundSearch search = new MaskingGroundSearch(editSession, new ExistingBlockMask());
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GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
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Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
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FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(editSession, mask, groundFunction);
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// Execute
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FlatRegionVisitor operation = new FlatRegionVisitor(region, filter);
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OperationHelper.complete(operation);
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player.print(operation.getAffected() + " flora created.");
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