Added NoiseFilter and NoiseFilter2D masks.

This commit is contained in:
sk89q 2014-03-28 16:13:12 -07:00
parent e7d5cc8603
commit e5e5d8901a
4 changed files with 188 additions and 2 deletions

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.masks;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.util.noise.NoiseGenerator;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* A mask that uses a noise generator and returns true whenever the noise
* generator returns a value above the given density.
*/
public class NoiseFilter extends AbstractMask {
private NoiseGenerator noiseGenerator;
private double density;
/**
* Create a new noise filter.
*
* @param noiseGenerator the noise generator
* @param density the density
*/
public NoiseFilter(NoiseGenerator noiseGenerator, double density) {
setNoiseGenerator(noiseGenerator);
setDensity(density);
}
/**
* Get the noise generator.
*
* @return the noise generator
*/
public NoiseGenerator getNoiseGenerator() {
return noiseGenerator;
}
/**
* Set the noise generator.
*
* @param noiseGenerator a noise generator
*/
public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
checkNotNull(noiseGenerator);
this.noiseGenerator = noiseGenerator;
}
/**
* Get the probability of passing as a number between 0 and 1 (inclusive).
*
* @return the density
*/
public double getDensity() {
return density;
}
/**
* Set the probability of passing as a number between 0 and 1 (inclusive).
*
* @return the density
*/
public void setDensity(double density) {
checkArgument(density >= 0, "density must be >= 0");
checkArgument(density <= 1, "density must be >= 1");
this.density = density;
}
@Override
public boolean matches(EditSession editSession, Vector pos) {
return noiseGenerator.noise(pos) <= density;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.masks;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.util.noise.NoiseGenerator;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* A mask that uses a noise generator and returns true whenever the noise
* generator returns a value above the given density.
*/
public class NoiseFilter2D extends AbstractMask2D {
private NoiseGenerator noiseGenerator;
private double density;
/**
* Create a new noise filter.
*
* @param noiseGenerator the noise generator
* @param density the density
*/
public NoiseFilter2D(NoiseGenerator noiseGenerator, double density) {
setNoiseGenerator(noiseGenerator);
setDensity(density);
}
/**
* Get the noise generator.
*
* @return the noise generator
*/
public NoiseGenerator getNoiseGenerator() {
return noiseGenerator;
}
/**
* Set the noise generator.
*
* @param noiseGenerator a noise generator
*/
public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
checkNotNull(noiseGenerator);
this.noiseGenerator = noiseGenerator;
}
/**
* Get the probability of passing as a number between 0 and 1 (inclusive).
*
* @return the density
*/
public double getDensity() {
return density;
}
/**
* Set the probability of passing as a number between 0 and 1 (inclusive).
*
* @return the density
*/
public void setDensity(double density) {
checkArgument(density >= 0, "density must be >= 0");
checkArgument(density <= 1, "density must be >= 1");
this.density = density;
}
@Override
public boolean matches(EditSession editSession, Vector2D pos) {
return noiseGenerator.noise(pos) <= density;
}
}

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* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.noise;
package com.sk89q.worldedit.util.noise;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;

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@ -17,7 +17,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.noise;
package com.sk89q.worldedit.util.noise;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;