Changed how ground finding operations were implemented.

This commit is contained in:
sk89q
2014-03-28 16:13:27 -07:00
parent e5e5d8901a
commit 60b839ed09
10 changed files with 382 additions and 358 deletions

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.regions.search;
import com.sk89q.worldedit.Vector;
import static com.google.common.base.Preconditions.checkArgument;
import static net.minecraft.util.com.google.common.base.Preconditions.checkNotNull;
/**
* Utility class for finding the first ground block starting from a certain
* position and traversing down.
*/
public abstract class AbstractGroundSearch implements GroundSearch {
/**
* Returns whether the given block should be "passed through" when
* conducting the ground search.
*
* @param position return whether the given block is the ground
* @return true if the search should stop
*/
protected abstract boolean isGround(Vector position);
/**
* Find the ground block starting from the given position and traversing
* downward until reaching minY (inclusive).
* </p>
* The highest ground block that may be returned is at the location of
* the origin location. The lowest ground block that may be returned is
* in the same column as the origin but with y = minY.
* </p>
* It is possible for no ground block to be found if the given origin
* block is underground to begin with.
*
* @param origin the origin
* @param minY the minimum Y to end the search at
* @return the location of a ground block, or null if none was found
*/
public Vector findGround(Vector origin, int minY) {
checkNotNull(origin);
checkArgument(minY <= origin.getBlockY(), "minY <= origin Y");
// Don't want to be in the ground
if (isGround(origin.add(0, 1, 0))) {
return null;
}
for (int y = origin.getBlockY() + 1; y >= minY; --y) {
Vector test = origin.setY(y);
if (isGround(test)) {
return test;
}
}
return null;
}
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.regions.search;
import com.sk89q.worldedit.Vector;
/**
* Given a column of blocks in the world, finds the first ground block
* starting from a given Y.
*/
public interface GroundSearch {
/**
* Find the ground block starting from the given position and traversing
* downward until reaching minY (inclusive).
* </p>
* The highest ground block that may be returned is at the location of
* the origin location. The lowest ground block that may be returned is
* in the same column as the origin but with y = minY.
* </p>
* It is possible for no ground block to be found if the given origin
* block is underground.
*
* @param origin the origin
* @param minY the minimum Y to end the search at
* @return the location of a ground block, or null if none was found
*/
Vector findGround(Vector origin, int minY);
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.regions.search;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.masks.Mask;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* A ground finder that uses a {@link com.sk89q.worldedit.masks.Mask} to determine
* ground blocks.
*/
public class MaskingGroundSearch extends AbstractGroundSearch {
private final EditSession editSession;
private final Mask mask;
/**
* Create a new instance.
* </p>
* If a mask that matches non-ground blocks is available, it can be inverted with
* {@link com.sk89q.worldedit.masks.InvertedMask}.
*
* @param editSession an edit session
* @param mask a mask that matches ground blocks
*/
public MaskingGroundSearch(EditSession editSession, Mask mask) {
checkNotNull(editSession);
checkNotNull(mask);
this.editSession = editSession;
this.mask = mask;
}
/**
* Get the mask that matches ground blocks.
*
* @return the mask
*/
public Mask getMask() {
return mask;
}
@Override
protected boolean isGround(Vector position) {
return mask.matches(editSession, position);
}
}