mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-12-23 17:57:38 +00:00
Changed how ground finding operations were implemented.
This commit is contained in:
parent
e5e5d8901a
commit
60b839ed09
@ -40,11 +40,14 @@ import com.sk89q.worldedit.regions.CuboidRegion;
|
|||||||
import com.sk89q.worldedit.regions.EllipsoidRegion;
|
import com.sk89q.worldedit.regions.EllipsoidRegion;
|
||||||
import com.sk89q.worldedit.regions.Region;
|
import com.sk89q.worldedit.regions.Region;
|
||||||
import com.sk89q.worldedit.regions.RegionOperationException;
|
import com.sk89q.worldedit.regions.RegionOperationException;
|
||||||
|
import com.sk89q.worldedit.regions.search.GroundSearch;
|
||||||
|
import com.sk89q.worldedit.regions.search.MaskingGroundSearch;
|
||||||
import com.sk89q.worldedit.shape.ArbitraryBiomeShape;
|
import com.sk89q.worldedit.shape.ArbitraryBiomeShape;
|
||||||
import com.sk89q.worldedit.shape.ArbitraryShape;
|
import com.sk89q.worldedit.shape.ArbitraryShape;
|
||||||
import com.sk89q.worldedit.shape.RegionShape;
|
import com.sk89q.worldedit.shape.RegionShape;
|
||||||
import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
|
import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
|
||||||
import com.sk89q.worldedit.util.TreeGenerator;
|
import com.sk89q.worldedit.util.TreeGenerator;
|
||||||
|
import com.sk89q.worldedit.util.noise.RandomNoise;
|
||||||
import com.sk89q.worldedit.visitor.DownwardVisitor;
|
import com.sk89q.worldedit.visitor.DownwardVisitor;
|
||||||
import com.sk89q.worldedit.visitor.FlatRegionVisitor;
|
import com.sk89q.worldedit.visitor.FlatRegionVisitor;
|
||||||
import com.sk89q.worldedit.visitor.RecursiveVisitor;
|
import com.sk89q.worldedit.visitor.RecursiveVisitor;
|
||||||
@ -552,7 +555,7 @@ public class EditSession {
|
|||||||
public int countBlocks(Region region, Set<BaseBlock> searchBlocks) {
|
public int countBlocks(Region region, Set<BaseBlock> searchBlocks) {
|
||||||
FuzzyBlockMask mask = new FuzzyBlockMask(searchBlocks);
|
FuzzyBlockMask mask = new FuzzyBlockMask(searchBlocks);
|
||||||
BlockCount count = new BlockCount();
|
BlockCount count = new BlockCount();
|
||||||
RegionMaskFilter filter = new RegionMaskFilter(this, mask, count);
|
RegionMaskingFilter filter = new RegionMaskingFilter(this, mask, count);
|
||||||
RegionVisitor visitor = new RegionVisitor(region, filter);
|
RegionVisitor visitor = new RegionVisitor(region, filter);
|
||||||
OperationHelper.completeBlindly(visitor); // We can't throw exceptions, nor do we expect any
|
OperationHelper.completeBlindly(visitor); // We can't throw exceptions, nor do we expect any
|
||||||
return count.getCount();
|
return count.getCount();
|
||||||
@ -977,7 +980,7 @@ public class EditSession {
|
|||||||
checkNotNull(pattern);
|
checkNotNull(pattern);
|
||||||
|
|
||||||
BlockReplace replace = new BlockReplace(this, pattern);
|
BlockReplace replace = new BlockReplace(this, pattern);
|
||||||
RegionMaskFilter filter = new RegionMaskFilter(this, mask, replace);
|
RegionMaskingFilter filter = new RegionMaskingFilter(this, mask, replace);
|
||||||
RegionVisitor visitor = new RegionVisitor(region, filter);
|
RegionVisitor visitor = new RegionVisitor(region, filter);
|
||||||
OperationHelper.completeLegacy(visitor);
|
OperationHelper.completeLegacy(visitor);
|
||||||
return visitor.getAffected();
|
return visitor.getAffected();
|
||||||
@ -2045,13 +2048,20 @@ public class EditSession {
|
|||||||
position.add(-apothem, -5, -apothem),
|
position.add(-apothem, -5, -apothem),
|
||||||
position.add(apothem, 10, apothem));
|
position.add(apothem, 10, apothem));
|
||||||
|
|
||||||
// And we want to scatter them
|
int lowerY = region.getMinimumPoint().getBlockY();
|
||||||
GroundScatterFunction scatter = new GroundScatterFunction(this, generator);
|
int upperY = region.getMaximumPoint().getBlockY();
|
||||||
scatter.setDensity(0.02);
|
double density = 0.02;
|
||||||
scatter.setRange(region);
|
|
||||||
|
// We want to find the ground
|
||||||
|
GroundSearch search = new MaskingGroundSearch(this, new ExistingBlockMask());
|
||||||
|
GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
|
||||||
|
|
||||||
|
// We don't want to place a patch in every column
|
||||||
|
Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
|
||||||
|
FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(this, mask, groundFunction);
|
||||||
|
|
||||||
// Generate those patches!
|
// Generate those patches!
|
||||||
FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
|
FlatRegionVisitor operation = new FlatRegionVisitor(region, filter);
|
||||||
OperationHelper.completeLegacy(operation);
|
OperationHelper.completeLegacy(operation);
|
||||||
|
|
||||||
return operation.getAffected();
|
return operation.getAffected();
|
||||||
@ -2122,16 +2132,14 @@ public class EditSession {
|
|||||||
throws WorldEditException {
|
throws WorldEditException {
|
||||||
|
|
||||||
ForestGenerator generator = new ForestGenerator(this, treeGenerator);
|
ForestGenerator generator = new ForestGenerator(this, treeGenerator);
|
||||||
|
GroundSearch search = new MaskingGroundSearch(this, new ExistingBlockMask());
|
||||||
// And we want to scatter them
|
GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
|
||||||
GroundScatterFunction scatter = new GroundScatterFunction(this, generator);
|
Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
|
||||||
scatter.setDensity(density);
|
FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(this, mask, groundFunction);
|
||||||
scatter.setRange(lowerY, upperY);
|
|
||||||
|
|
||||||
int affected = 0;
|
int affected = 0;
|
||||||
|
|
||||||
for (Vector2D pt : it) {
|
for (Vector2D pt : it) {
|
||||||
if (scatter.apply(pt)) {
|
if (filter.apply(pt)) {
|
||||||
affected++;
|
affected++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,8 +31,15 @@ import com.sk89q.worldedit.filtering.GaussianKernel;
|
|||||||
import com.sk89q.worldedit.filtering.HeightMapFilter;
|
import com.sk89q.worldedit.filtering.HeightMapFilter;
|
||||||
import com.sk89q.worldedit.generator.FloraGenerator;
|
import com.sk89q.worldedit.generator.FloraGenerator;
|
||||||
import com.sk89q.worldedit.generator.ForestGenerator;
|
import com.sk89q.worldedit.generator.ForestGenerator;
|
||||||
|
import com.sk89q.worldedit.masks.ExistingBlockMask;
|
||||||
|
import com.sk89q.worldedit.masks.Mask2D;
|
||||||
|
import com.sk89q.worldedit.masks.NoiseFilter2D;
|
||||||
|
import com.sk89q.worldedit.operation.FlatRegionMaskingFilter;
|
||||||
|
import com.sk89q.worldedit.operation.GroundFunction;
|
||||||
|
import com.sk89q.worldedit.regions.search.GroundSearch;
|
||||||
|
import com.sk89q.worldedit.regions.search.MaskingGroundSearch;
|
||||||
|
import com.sk89q.worldedit.util.noise.RandomNoise;
|
||||||
import com.sk89q.worldedit.visitor.FlatRegionVisitor;
|
import com.sk89q.worldedit.visitor.FlatRegionVisitor;
|
||||||
import com.sk89q.worldedit.operation.GroundScatterFunction;
|
|
||||||
import com.sk89q.worldedit.masks.Mask;
|
import com.sk89q.worldedit.masks.Mask;
|
||||||
import com.sk89q.worldedit.operation.OperationHelper;
|
import com.sk89q.worldedit.operation.OperationHelper;
|
||||||
import com.sk89q.worldedit.patterns.Pattern;
|
import com.sk89q.worldedit.patterns.Pattern;
|
||||||
@ -543,16 +550,18 @@ public class RegionCommands {
|
|||||||
|
|
||||||
Region region = session.getSelection(player.getWorld());
|
Region region = session.getSelection(player.getWorld());
|
||||||
|
|
||||||
// We want to generate trees
|
|
||||||
ForestGenerator generator = new ForestGenerator(editSession, new TreeGenerator(type));
|
ForestGenerator generator = new ForestGenerator(editSession, new TreeGenerator(type));
|
||||||
|
|
||||||
// And we want to scatter them
|
int lowerY = region.getMinimumPoint().getBlockY();
|
||||||
GroundScatterFunction scatter = new GroundScatterFunction(editSession, generator);
|
int upperY = region.getMaximumPoint().getBlockY();
|
||||||
scatter.setDensity(density);
|
|
||||||
scatter.setRange(region);
|
|
||||||
|
|
||||||
// Generate that forest
|
GroundSearch search = new MaskingGroundSearch(editSession, new ExistingBlockMask());
|
||||||
FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
|
GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
|
||||||
|
Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
|
||||||
|
FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(editSession, mask, groundFunction);
|
||||||
|
|
||||||
|
// Execute
|
||||||
|
FlatRegionVisitor operation = new FlatRegionVisitor(region, filter);
|
||||||
OperationHelper.complete(operation);
|
OperationHelper.complete(operation);
|
||||||
|
|
||||||
player.print(operation.getAffected() + " trees created.");
|
player.print(operation.getAffected() + " trees created.");
|
||||||
@ -571,17 +580,18 @@ public class RegionCommands {
|
|||||||
double density = args.argsLength() > 0 ? args.getDouble(0) / 100 : 0.1;
|
double density = args.argsLength() > 0 ? args.getDouble(0) / 100 : 0.1;
|
||||||
|
|
||||||
Region region = session.getSelection(player.getWorld());
|
Region region = session.getSelection(player.getWorld());
|
||||||
|
|
||||||
// We want to generate flora
|
|
||||||
FloraGenerator generator = new FloraGenerator(editSession);
|
FloraGenerator generator = new FloraGenerator(editSession);
|
||||||
|
|
||||||
// And we want to scatter them
|
int lowerY = region.getMinimumPoint().getBlockY();
|
||||||
GroundScatterFunction scatter = new GroundScatterFunction(editSession, generator);
|
int upperY = region.getMaximumPoint().getBlockY();
|
||||||
scatter.setDensity(density);
|
|
||||||
scatter.setRange(region);
|
|
||||||
|
|
||||||
// Generate that flora
|
GroundSearch search = new MaskingGroundSearch(editSession, new ExistingBlockMask());
|
||||||
FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
|
GroundFunction groundFunction = new GroundFunction(search, lowerY, upperY, generator);
|
||||||
|
Mask2D mask = new NoiseFilter2D(new RandomNoise(), density);
|
||||||
|
FlatRegionMaskingFilter filter = new FlatRegionMaskingFilter(editSession, mask, groundFunction);
|
||||||
|
|
||||||
|
// Execute
|
||||||
|
FlatRegionVisitor operation = new FlatRegionVisitor(region, filter);
|
||||||
OperationHelper.complete(operation);
|
OperationHelper.complete(operation);
|
||||||
|
|
||||||
player.print(operation.getAffected() + " flora created.");
|
player.print(operation.getAffected() + " flora created.");
|
||||||
|
@ -0,0 +1,62 @@
|
|||||||
|
/*
|
||||||
|
* WorldEdit, a Minecraft world manipulation toolkit
|
||||||
|
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||||
|
* Copyright (C) WorldEdit team and contributors
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.sk89q.worldedit.operation;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.EditSession;
|
||||||
|
import com.sk89q.worldedit.Vector2D;
|
||||||
|
import com.sk89q.worldedit.WorldEditException;
|
||||||
|
import com.sk89q.worldedit.masks.Mask2D;
|
||||||
|
|
||||||
|
import static com.google.common.base.Preconditions.checkNotNull;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Passes calls to {@link #apply(com.sk89q.worldedit.Vector2D)} to the
|
||||||
|
* delegate {@link com.sk89q.worldedit.operation.FlatRegionFunction} if they
|
||||||
|
* match the given mask.
|
||||||
|
*/
|
||||||
|
public class FlatRegionMaskingFilter implements FlatRegionFunction {
|
||||||
|
|
||||||
|
private final EditSession editSession;
|
||||||
|
private final FlatRegionFunction function;
|
||||||
|
private Mask2D mask;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a new masking filter.
|
||||||
|
*
|
||||||
|
* @param editSession the edit session
|
||||||
|
* @param mask the mask
|
||||||
|
* @param function the delegate function to call
|
||||||
|
*/
|
||||||
|
public FlatRegionMaskingFilter(EditSession editSession, Mask2D mask, FlatRegionFunction function) {
|
||||||
|
checkNotNull(function);
|
||||||
|
checkNotNull(editSession);
|
||||||
|
checkNotNull(mask);
|
||||||
|
|
||||||
|
this.editSession = editSession;
|
||||||
|
this.mask = mask;
|
||||||
|
this.function = function;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean apply(Vector2D position) throws WorldEditException {
|
||||||
|
return mask.matches(editSession, position) && function.apply(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -1,188 +0,0 @@
|
|||||||
/*
|
|
||||||
* WorldEdit, a Minecraft world manipulation toolkit
|
|
||||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
|
||||||
* Copyright (C) WorldEdit team and contributors
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.sk89q.worldedit.operation;
|
|
||||||
|
|
||||||
import com.sk89q.worldedit.EditSession;
|
|
||||||
import com.sk89q.worldedit.Vector;
|
|
||||||
import com.sk89q.worldedit.Vector2D;
|
|
||||||
import com.sk89q.worldedit.WorldEditException;
|
|
||||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
|
||||||
import com.sk89q.worldedit.blocks.BlockID;
|
|
||||||
import com.sk89q.worldedit.regions.Region;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* An abstract implementation of {@link com.sk89q.worldedit.operation.FlatRegionFunction}
|
|
||||||
* that searches for the first "ground" block." A ground block is found when the
|
|
||||||
* method {@link #shouldPassThrough(Vector, BaseBlock)} returns false, which, by default,
|
|
||||||
* does so for all non-air blocks.
|
|
||||||
* <p>
|
|
||||||
* This function starts from the provided upperY in each block column and traverses
|
|
||||||
* down the column until it finds the first ground block, at which point
|
|
||||||
* {@link #apply(Vector, BaseBlock)} is called with the position and the
|
|
||||||
* {@link BaseBlock} for the found ground block. Implementations that want
|
|
||||||
* to skip certain columns (and avoid the ground search) can override
|
|
||||||
* {@link #shouldContinue(com.sk89q.worldedit.Vector2D)} and return true as necessary.
|
|
||||||
*/
|
|
||||||
public abstract class GroundFindingFunction implements FlatRegionFunction {
|
|
||||||
|
|
||||||
private final EditSession editSession;
|
|
||||||
private int lowerY;
|
|
||||||
private int upperY;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new instance.
|
|
||||||
*
|
|
||||||
* @param editSession the edit session
|
|
||||||
*/
|
|
||||||
protected GroundFindingFunction(EditSession editSession) {
|
|
||||||
this.editSession = editSession;
|
|
||||||
checkYBounds();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Check whether upperY is >= lowerY.
|
|
||||||
*/
|
|
||||||
private void checkYBounds() {
|
|
||||||
if (upperY < lowerY) {
|
|
||||||
throw new IllegalArgumentException("upperY must be greater than or equal to lowerY");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the upper Y coordinate to start the ground search from.
|
|
||||||
*
|
|
||||||
* @return the upper Y coordinate
|
|
||||||
*/
|
|
||||||
public int getUpperY() {
|
|
||||||
return upperY;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the lower Y coordinate to end the ground search at.
|
|
||||||
*
|
|
||||||
* @return lowerY the lower Y coordinate
|
|
||||||
*/
|
|
||||||
public int getLowerY() {
|
|
||||||
return lowerY;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set the range of Y coordinates to perform a search for ground within.
|
|
||||||
*
|
|
||||||
* @param lowerY the lower Y coordinate
|
|
||||||
* @param upperY the upper Y coordinate (upperY >= lowerY)
|
|
||||||
*/
|
|
||||||
public void setRange(int lowerY, int upperY) {
|
|
||||||
this.lowerY = lowerY;
|
|
||||||
this.upperY = upperY;
|
|
||||||
checkYBounds();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set the range of Y coordinates to perform a search for ground within from
|
|
||||||
* the minimum and maximum Y of the given region.
|
|
||||||
*
|
|
||||||
* @param region the region
|
|
||||||
*/
|
|
||||||
public void setRange(Region region) {
|
|
||||||
setRange(region.getMinimumPoint().getBlockY(), region.getMaximumPoint().getBlockY());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Increase the upper Y by the given amount.
|
|
||||||
*
|
|
||||||
* @param y the amount to increase the upper Y by
|
|
||||||
*/
|
|
||||||
public void raiseCeiling(int y) {
|
|
||||||
if (y <= 0) {
|
|
||||||
throw new IllegalArgumentException("Can't raise by a negative");
|
|
||||||
}
|
|
||||||
upperY += y;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public final boolean apply(Vector2D pt) throws WorldEditException {
|
|
||||||
// Don't want to be in the ground
|
|
||||||
if (!editSession.getBlock(pt.toVector(upperY + 1)).isAir()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!shouldContinue(pt)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int y = upperY + 1; y >= lowerY; --y) {
|
|
||||||
Vector testPt = pt.toVector(y);
|
|
||||||
BaseBlock block = editSession.getBlock(testPt);
|
|
||||||
|
|
||||||
if (!shouldPassThrough(testPt, block)) {
|
|
||||||
return apply(testPt, block);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether a search for the ground should be performed for the given
|
|
||||||
* column. Return false if the column is to be skipped.
|
|
||||||
*
|
|
||||||
* @param pt the point
|
|
||||||
* @return true if the search should begin
|
|
||||||
*/
|
|
||||||
protected boolean shouldContinue(Vector2D pt) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether the given block should be "passed through" when
|
|
||||||
* conducting the ground search.
|
|
||||||
* <p>
|
|
||||||
* Examples of blocks where this method could return true include snow, tall
|
|
||||||
* grass, shrubs, and flowers. Note that this method will also receive
|
|
||||||
* calls on each air block so that condition must be handled. Be aware
|
|
||||||
* that blocks passed through are not automatically removed
|
|
||||||
* from the world, so implementations may need to remove the block
|
|
||||||
* immediately above the ground.
|
|
||||||
* <p>
|
|
||||||
* The default implementation only returns true for air blocks.
|
|
||||||
*
|
|
||||||
* @param position the position
|
|
||||||
* @param block the block
|
|
||||||
* @return true if the block should be passed through during the ground search
|
|
||||||
*/
|
|
||||||
protected boolean shouldPassThrough(Vector position, BaseBlock block) {
|
|
||||||
return block.getType() == BlockID.AIR;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Apply the function to the given ground block.
|
|
||||||
* <p>
|
|
||||||
* Naive implementations may provide flowers, tall grass, and other
|
|
||||||
* blocks not often considered to be the ground as the ground block.
|
|
||||||
*
|
|
||||||
* @param position the position
|
|
||||||
* @param block the block
|
|
||||||
* @return true if something was changed
|
|
||||||
* @throws WorldEditException thrown on an error
|
|
||||||
*/
|
|
||||||
protected abstract boolean apply(Vector position, BaseBlock block) throws WorldEditException;
|
|
||||||
|
|
||||||
}
|
|
@ -0,0 +1,64 @@
|
|||||||
|
/*
|
||||||
|
* WorldEdit, a Minecraft world manipulation toolkit
|
||||||
|
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||||
|
* Copyright (C) WorldEdit team and contributors
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.sk89q.worldedit.operation;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.Vector;
|
||||||
|
import com.sk89q.worldedit.Vector2D;
|
||||||
|
import com.sk89q.worldedit.WorldEditException;
|
||||||
|
import com.sk89q.worldedit.regions.search.GroundSearch;
|
||||||
|
|
||||||
|
import static com.google.common.base.Preconditions.checkArgument;
|
||||||
|
import static com.google.common.base.Preconditions.checkNotNull;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Accepts 2D coordinates to columns, finds the first ground block in each
|
||||||
|
* column, and applies the given {@link RegionFunction} onto the ground blocks.
|
||||||
|
*/
|
||||||
|
public class GroundFunction implements FlatRegionFunction {
|
||||||
|
|
||||||
|
private final RegionFunction function;
|
||||||
|
private GroundSearch groundSearch;
|
||||||
|
private int minY;
|
||||||
|
private int maxY;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a new instance.
|
||||||
|
*
|
||||||
|
* @param groundSearch the ground search implementation
|
||||||
|
* @param minY the minimum Y (inclusive)
|
||||||
|
* @param maxY the maximum Y (inclusive)
|
||||||
|
* @param function the function to apply on ground blocks
|
||||||
|
*/
|
||||||
|
public GroundFunction(GroundSearch groundSearch, int minY, int maxY, RegionFunction function) {
|
||||||
|
checkNotNull(function);
|
||||||
|
checkNotNull(groundSearch);
|
||||||
|
checkArgument(minY <= maxY, "minY <= maxY required");
|
||||||
|
this.function = function;
|
||||||
|
this.groundSearch = groundSearch;
|
||||||
|
this.minY = minY;
|
||||||
|
this.maxY = maxY;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean apply(Vector2D pt) throws WorldEditException {
|
||||||
|
Vector ground = groundSearch.findGround(pt.toVector(maxY), minY);
|
||||||
|
return ground != null && function.apply(ground);
|
||||||
|
}
|
||||||
|
}
|
@ -1,128 +0,0 @@
|
|||||||
/*
|
|
||||||
* WorldEdit, a Minecraft world manipulation toolkit
|
|
||||||
* Copyright (C) sk89q <http://www.sk89q.com>
|
|
||||||
* Copyright (C) WorldEdit team and contributors
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.sk89q.worldedit.operation;
|
|
||||||
|
|
||||||
import com.sk89q.worldedit.EditSession;
|
|
||||||
import com.sk89q.worldedit.Vector;
|
|
||||||
import com.sk89q.worldedit.Vector2D;
|
|
||||||
import com.sk89q.worldedit.WorldEditException;
|
|
||||||
import com.sk89q.worldedit.blocks.BaseBlock;
|
|
||||||
import com.sk89q.worldedit.noise.NoiseGenerator;
|
|
||||||
import com.sk89q.worldedit.noise.RandomNoise;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Randomly applies the given {@link RegionFunction} onto random ground blocks.
|
|
||||||
* <p>
|
|
||||||
* This class can be used to generate a structure randomly over an area.
|
|
||||||
*/
|
|
||||||
public class GroundScatterFunction extends GroundFindingFunction {
|
|
||||||
|
|
||||||
private NoiseGenerator noiseGenerator;
|
|
||||||
private RegionFunction function;
|
|
||||||
private double density;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new instance using a {@link RandomNoise} as the noise generator.
|
|
||||||
*
|
|
||||||
* @param editSession the edit session
|
|
||||||
* @param function the function
|
|
||||||
*/
|
|
||||||
public GroundScatterFunction(EditSession editSession, RegionFunction function) {
|
|
||||||
this(editSession, function, new RandomNoise());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Create a new instance.
|
|
||||||
*
|
|
||||||
* @param editSession the edit session
|
|
||||||
* @param function the function
|
|
||||||
*/
|
|
||||||
public GroundScatterFunction(EditSession editSession, RegionFunction function, NoiseGenerator noiseGenerator) {
|
|
||||||
super(editSession);
|
|
||||||
this.function = function;
|
|
||||||
this.noiseGenerator = noiseGenerator;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the density (0 <= density <= 1) which indicates the threshold that
|
|
||||||
* must be met for the function to be applied to a column.
|
|
||||||
*
|
|
||||||
* @return the density
|
|
||||||
*/
|
|
||||||
public double getDensity() {
|
|
||||||
return density;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set the density (0 <= density <= 1) which indicates the threshold that
|
|
||||||
* must be met for the function to be applied to a column.
|
|
||||||
*
|
|
||||||
* @param density the density
|
|
||||||
*/
|
|
||||||
public void setDensity(double density) {
|
|
||||||
this.density = density;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the noise generator.
|
|
||||||
*
|
|
||||||
* @return the noise generator
|
|
||||||
*/
|
|
||||||
public NoiseGenerator getNoiseGenerator() {
|
|
||||||
return noiseGenerator;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set the noise generator.
|
|
||||||
*
|
|
||||||
* @param noiseGenerator the noise generator
|
|
||||||
*/
|
|
||||||
public void setNoiseGenerator(NoiseGenerator noiseGenerator) {
|
|
||||||
this.noiseGenerator = noiseGenerator;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the function to apply.
|
|
||||||
*
|
|
||||||
* @return the region function
|
|
||||||
*/
|
|
||||||
public RegionFunction getFunction() {
|
|
||||||
return function;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set the function to apply.
|
|
||||||
*
|
|
||||||
* @param function the region function
|
|
||||||
*/
|
|
||||||
public void setFunction(RegionFunction function) {
|
|
||||||
this.function = function;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected boolean shouldContinue(Vector2D pt) {
|
|
||||||
return noiseGenerator.noise(pt) <= density;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected boolean apply(Vector position, BaseBlock block) throws WorldEditException {
|
|
||||||
return function.apply(position);
|
|
||||||
}
|
|
||||||
}
|
|
@ -27,18 +27,27 @@ import com.sk89q.worldedit.masks.Mask;
|
|||||||
import static com.google.common.base.Preconditions.checkNotNull;
|
import static com.google.common.base.Preconditions.checkNotNull;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Passes positions that match the given mask onto the provided function.
|
* Passes calls to {@link #apply(com.sk89q.worldedit.Vector)} to the
|
||||||
|
* delegate {@link com.sk89q.worldedit.operation.RegionFunction} if they
|
||||||
|
* match the given mask.
|
||||||
*/
|
*/
|
||||||
public class RegionMaskFilter implements RegionFunction {
|
public class RegionMaskingFilter implements RegionFunction {
|
||||||
|
|
||||||
private final EditSession editSession;
|
private final EditSession editSession;
|
||||||
private final Mask mask;
|
|
||||||
private final RegionFunction function;
|
private final RegionFunction function;
|
||||||
|
private Mask mask;
|
||||||
|
|
||||||
public RegionMaskFilter(EditSession editSession, Mask mask, RegionFunction function) {
|
/**
|
||||||
checkNotNull(function, "function must not be null");
|
* Create a new masking filter.
|
||||||
checkNotNull(editSession, "editSession must not be null");
|
*
|
||||||
checkNotNull(mask, "mask must not be null");
|
* @param editSession the edit session
|
||||||
|
* @param mask the mask
|
||||||
|
* @param function the function
|
||||||
|
*/
|
||||||
|
public RegionMaskingFilter(EditSession editSession, Mask mask, RegionFunction function) {
|
||||||
|
checkNotNull(function);
|
||||||
|
checkNotNull(editSession);
|
||||||
|
checkNotNull(mask);
|
||||||
|
|
||||||
this.editSession = editSession;
|
this.editSession = editSession;
|
||||||
this.mask = mask;
|
this.mask = mask;
|
||||||
@ -47,11 +56,7 @@ public class RegionMaskFilter implements RegionFunction {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(Vector position) throws WorldEditException {
|
public boolean apply(Vector position) throws WorldEditException {
|
||||||
if (mask.matches(editSession, position)) {
|
return mask.matches(editSession, position) && function.apply(position);
|
||||||
return function.apply(position);
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -0,0 +1,76 @@
|
|||||||
|
/*
|
||||||
|
* WorldEdit, a Minecraft world manipulation toolkit
|
||||||
|
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||||
|
* Copyright (C) WorldEdit team and contributors
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.sk89q.worldedit.regions.search;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.Vector;
|
||||||
|
|
||||||
|
import static com.google.common.base.Preconditions.checkArgument;
|
||||||
|
import static net.minecraft.util.com.google.common.base.Preconditions.checkNotNull;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Utility class for finding the first ground block starting from a certain
|
||||||
|
* position and traversing down.
|
||||||
|
*/
|
||||||
|
public abstract class AbstractGroundSearch implements GroundSearch {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether the given block should be "passed through" when
|
||||||
|
* conducting the ground search.
|
||||||
|
*
|
||||||
|
* @param position return whether the given block is the ground
|
||||||
|
* @return true if the search should stop
|
||||||
|
*/
|
||||||
|
protected abstract boolean isGround(Vector position);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Find the ground block starting from the given position and traversing
|
||||||
|
* downward until reaching minY (inclusive).
|
||||||
|
* </p>
|
||||||
|
* The highest ground block that may be returned is at the location of
|
||||||
|
* the origin location. The lowest ground block that may be returned is
|
||||||
|
* in the same column as the origin but with y = minY.
|
||||||
|
* </p>
|
||||||
|
* It is possible for no ground block to be found if the given origin
|
||||||
|
* block is underground to begin with.
|
||||||
|
*
|
||||||
|
* @param origin the origin
|
||||||
|
* @param minY the minimum Y to end the search at
|
||||||
|
* @return the location of a ground block, or null if none was found
|
||||||
|
*/
|
||||||
|
public Vector findGround(Vector origin, int minY) {
|
||||||
|
checkNotNull(origin);
|
||||||
|
checkArgument(minY <= origin.getBlockY(), "minY <= origin Y");
|
||||||
|
|
||||||
|
// Don't want to be in the ground
|
||||||
|
if (isGround(origin.add(0, 1, 0))) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int y = origin.getBlockY() + 1; y >= minY; --y) {
|
||||||
|
Vector test = origin.setY(y);
|
||||||
|
if (isGround(test)) {
|
||||||
|
return test;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,47 @@
|
|||||||
|
/*
|
||||||
|
* WorldEdit, a Minecraft world manipulation toolkit
|
||||||
|
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||||
|
* Copyright (C) WorldEdit team and contributors
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.sk89q.worldedit.regions.search;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.Vector;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Given a column of blocks in the world, finds the first ground block
|
||||||
|
* starting from a given Y.
|
||||||
|
*/
|
||||||
|
public interface GroundSearch {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Find the ground block starting from the given position and traversing
|
||||||
|
* downward until reaching minY (inclusive).
|
||||||
|
* </p>
|
||||||
|
* The highest ground block that may be returned is at the location of
|
||||||
|
* the origin location. The lowest ground block that may be returned is
|
||||||
|
* in the same column as the origin but with y = minY.
|
||||||
|
* </p>
|
||||||
|
* It is possible for no ground block to be found if the given origin
|
||||||
|
* block is underground.
|
||||||
|
*
|
||||||
|
* @param origin the origin
|
||||||
|
* @param minY the minimum Y to end the search at
|
||||||
|
* @return the location of a ground block, or null if none was found
|
||||||
|
*/
|
||||||
|
Vector findGround(Vector origin, int minY);
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,68 @@
|
|||||||
|
/*
|
||||||
|
* WorldEdit, a Minecraft world manipulation toolkit
|
||||||
|
* Copyright (C) sk89q <http://www.sk89q.com>
|
||||||
|
* Copyright (C) WorldEdit team and contributors
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.sk89q.worldedit.regions.search;
|
||||||
|
|
||||||
|
import com.sk89q.worldedit.EditSession;
|
||||||
|
import com.sk89q.worldedit.Vector;
|
||||||
|
import com.sk89q.worldedit.masks.Mask;
|
||||||
|
|
||||||
|
import static com.google.common.base.Preconditions.checkNotNull;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A ground finder that uses a {@link com.sk89q.worldedit.masks.Mask} to determine
|
||||||
|
* ground blocks.
|
||||||
|
*/
|
||||||
|
public class MaskingGroundSearch extends AbstractGroundSearch {
|
||||||
|
|
||||||
|
private final EditSession editSession;
|
||||||
|
private final Mask mask;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a new instance.
|
||||||
|
* </p>
|
||||||
|
* If a mask that matches non-ground blocks is available, it can be inverted with
|
||||||
|
* {@link com.sk89q.worldedit.masks.InvertedMask}.
|
||||||
|
*
|
||||||
|
* @param editSession an edit session
|
||||||
|
* @param mask a mask that matches ground blocks
|
||||||
|
*/
|
||||||
|
public MaskingGroundSearch(EditSession editSession, Mask mask) {
|
||||||
|
checkNotNull(editSession);
|
||||||
|
checkNotNull(mask);
|
||||||
|
|
||||||
|
this.editSession = editSession;
|
||||||
|
this.mask = mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the mask that matches ground blocks.
|
||||||
|
*
|
||||||
|
* @return the mask
|
||||||
|
*/
|
||||||
|
public Mask getMask() {
|
||||||
|
return mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected boolean isGround(Vector position) {
|
||||||
|
return mask.matches(editSession, position);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user