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Adjusted some BlockType flags.
Beds, glass panes and fence gates should no longer be placed last Fence gates can no longer be passed through, since they can't, if they're closed.
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@ -275,7 +275,6 @@ public enum BlockType {
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private static final Set<Integer> shouldPlaceLast = new HashSet<Integer>();
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static {
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shouldPlaceLast.add(BlockID.SAPLING);
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shouldPlaceLast.add(BlockID.BED);
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shouldPlaceLast.add(BlockID.POWERED_RAIL);
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shouldPlaceLast.add(BlockID.DETECTOR_RAIL);
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shouldPlaceLast.add(BlockID.LONG_GRASS);
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@ -308,9 +307,7 @@ public enum BlockType {
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shouldPlaceLast.add(BlockID.REDSTONE_REPEATER_OFF);
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shouldPlaceLast.add(BlockID.REDSTONE_REPEATER_ON);
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shouldPlaceLast.add(BlockID.TRAP_DOOR);
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shouldPlaceLast.add(BlockID.GLASS_PANE);
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shouldPlaceLast.add(BlockID.VINE);
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shouldPlaceLast.add(BlockID.FENCE_GATE);
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}
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/**
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@ -369,7 +366,6 @@ public enum BlockType {
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canPassThrough.add(BlockID.PORTAL);
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canPassThrough.add(BlockID.REDSTONE_REPEATER_OFF);
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canPassThrough.add(BlockID.REDSTONE_REPEATER_ON);
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canPassThrough.add(BlockID.FENCE_GATE);
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canPassThrough.add(BlockID.VINE);
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}
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