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Added rotate code for brick and stone brick stairs and made powered/detector rails not lose their charge when rotating.
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@ -60,17 +60,19 @@ public final class BlockData {
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case BlockID.POWERED_RAIL:
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case BlockID.DETECTOR_RAIL:
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switch (data & 0x7) {
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case 0: return 1;
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case 1: return 0;
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case 2: return 5;
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case 3: return 4;
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case 4: return 2;
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case 5: return 3;
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case 0: return 1 | (data & ~0x7);
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case 1: return 0 | (data & ~0x7);
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case 2: return 5 | (data & ~0x7);
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case 3: return 4 | (data & ~0x7);
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case 4: return 2 | (data & ~0x7);
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case 5: return 3 | (data & ~0x7);
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}
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break;
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case BlockID.WOODEN_STAIRS:
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case BlockID.COBBLESTONE_STAIRS:
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case BlockID.BRICK_STAIRS:
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case BlockID.STONE_BRICK_STAIRS:
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switch (data) {
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case 0: return 2;
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case 1: return 3;
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@ -215,17 +217,19 @@ public final class BlockData {
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case BlockID.POWERED_RAIL:
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case BlockID.DETECTOR_RAIL:
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switch (data & 0x7) {
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case 1: return 0;
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case 0: return 1;
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case 5: return 2;
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case 4: return 3;
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case 2: return 4;
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case 3: return 5;
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case 1: return 0 | (data & ~0x7);
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case 0: return 1 | (data & ~0x7);
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case 5: return 2 | (data & ~0x7);
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case 4: return 3 | (data & ~0x7);
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case 2: return 4 | (data & ~0x7);
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case 3: return 5 | (data & ~0x7);
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}
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break;
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case BlockID.WOODEN_STAIRS:
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case BlockID.COBBLESTONE_STAIRS:
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case BlockID.BRICK_STAIRS:
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case BlockID.STONE_BRICK_STAIRS:
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switch (data) {
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case 2: return 0;
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case 3: return 1;
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