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Added quickshot.js.
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137
craftscripts/quickshot.js
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137
craftscripts/quickshot.js
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// $Id$
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/*
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* Quick shot music layout
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* Copyright (C) 2011 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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importPackage(Packages.com.sk89q.worldedit);
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importPackage(Packages.com.sk89q.worldedit.blocks);
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var torchDirs = {}
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torchDirs[PlayerDirection.NORTH] = [2, 4];
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torchDirs[PlayerDirection.SOUTH] = [1, 3];
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torchDirs[PlayerDirection.WEST] = [3, 2];
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torchDirs[PlayerDirection.EAST] = [4, 1];
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var pitches = {
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"f#": 0,
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"gb": 0,
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"g": 1,
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"g#": 2,
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"ab": 2,
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"a": 3,
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"a#": 4,
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"bb": 4,
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"b": 5,
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"c": 6,
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"c#": 7,
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"db": 7,
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"d": 8,
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"d#": 9,
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"eb": 9,
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"e": 10,
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"f": 11,
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"f#": 12,
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"gb": 12,
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}
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function generate(dir) {
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var sess = context.remember();
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var origin = player.getBlockOn();
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var vec = dir.vector();
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var right = dir.leftVector().multiply(-1);
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var base = new BaseBlock(BlockID.DIRT);
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var instrument = new BaseBlock(BlockID.DIRT);
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var noteTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][1]);
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var backTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][0]);
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var wire = new BaseBlock(BlockID.REDSTONE_WIRE);
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var length = 4;
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var notes = [4, 2, 3, 5];
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for (var i = 0; i < notes.length; i++) {
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var note = new NoteBlock();
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note.setNote(notes[i]);
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var offset = origin.add(vec.multiply(i * length));
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sess.setBlock(offset, base);
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sess.setBlock(offset.add(0, 1, 0), wire);
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var forward1 = offset.add(vec.multiply(1));
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sess.setBlock(forward1.add(0, 1, 0), base);
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sess.setBlock(forward1.add(right.multiply(1)).add(0, 0, 0), instrument);
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sess.setBlock(forward1.add(right.multiply(1)).add(0, 1, 0), noteTorch);
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sess.setBlock(forward1.add(right.multiply(1)).add(0, 2, 0), note);
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sess.setBlock(forward1.add(right.multiply(2)), base);
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sess.setBlock(forward1.add(right.multiply(2)).add(0, 1, 0), wire);
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var forward2 = offset.add(vec.multiply(2));
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sess.setBlock(forward2.add(0, 1, 0), base);
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sess.setBlock(forward2.add(0, 2, 0), wire);
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sess.setBlock(forward2.add(right.multiply(1)).add(0, 1, 0), base);
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sess.setBlock(forward2.add(right.multiply(1)).add(0, 2, 0), wire);
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sess.setBlock(forward2.add(right.multiply(2)).add(0, 1, 0), base);
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sess.setBlock(forward2.add(right.multiply(2)).add(0, 2, 0), wire);
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var forward3 = offset.add(vec.multiply(3));
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sess.setBlock(forward3.add(0, 1, 0), backTorch);
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}
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}
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function main() {
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context.checkArgs(1, -1, "<note1> [note2] [note...]");
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var dir = player.getCardinalDirection();
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if (!dir.isOrthogonal()) {
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context.error("You need to be facing at a right angle to the world.");
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return;
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}
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var pattern = new RegExp("^([0-9])(.*)$");
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var notes = [];
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for (var i = 1; i < argv.length; i++) {
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var m = pattern.exec(argv[i])
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if (m == null) {
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context.error("Bad format (expected [octave][note]): " + argv[i]);
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return;
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}
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var octave = parseInt(m[1]);
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var n = m[2].toLowerCase();
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if (octave < 1 || octave > 2) {
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context.error("Valid octaves: 1 2");
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return;
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}
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if (!(n in pitches)) {
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context.error("Unknown note: " + n);
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return;
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}
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notes.push((octave - 1) * 12 + pitches[n]);
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}
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context.print(notes);
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generate(dir);
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}
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main();
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