Restore generation of hollow shapes.

Unfortunately this is a bit slower than before since we can't cache block
id & data values. However, applying patterns generally isn't too expensive,
and hollow regions were entirely broken before.
This commit is contained in:
wizjany 2019-02-09 20:28:07 -05:00
parent cdd71178f5
commit 6708e8292f

View File

@ -34,8 +34,36 @@ public abstract class ArbitraryShape {
protected final Region extent;
private int cacheOffsetX;
private int cacheOffsetY;
private int cacheOffsetZ;
private int cacheSizeX;
private int cacheSizeY;
private int cacheSizeZ;
/**
* Cache entires:
* 0 = unknown
* -1 = outside
* 1 = inside
*/
private final byte[] cache;
public ArbitraryShape(Region extent) {
this.extent = extent;
BlockVector3 min = extent.getMinimumPoint();
BlockVector3 max = extent.getMaximumPoint();
cacheOffsetX = min.getBlockX() - 1;
cacheOffsetY = min.getBlockY() - 1;
cacheOffsetZ = min.getBlockZ() - 1;
cacheSizeX = max.getX() - cacheOffsetX + 2;
cacheSizeY = max.getY() - cacheOffsetY + 2;
cacheSizeZ = max.getZ() - cacheOffsetZ + 2;
cache = new byte[cacheSizeX * cacheSizeY * cacheSizeZ];
}
protected Region getExtent() {
@ -81,6 +109,40 @@ public abstract class ArbitraryShape {
BaseBlock material = getMaterial(x, y, z, pattern.apply(position));
if (material == null) {
final int index = (y - cacheOffsetY) + (z - cacheOffsetZ) * cacheSizeY + (x - cacheOffsetX) * cacheSizeY * cacheSizeZ;
cache[index] = -1;
continue;
}
boolean draw = false;
do {
if (!isInsideCached(x + 1, y, z, pattern)) {
draw = true;
break;
}
if (!isInsideCached(x - 1, y, z, pattern)) {
draw = true;
break;
}
if (!isInsideCached(x, y, z + 1, pattern)) {
draw = true;
break;
}
if (!isInsideCached(x, y, z - 1, pattern)) {
draw = true;
break;
}
if (!isInsideCached(x, y + 1, z, pattern)) {
draw = true;
break;
}
if (!isInsideCached(x, y - 1, z, pattern)) {
draw = true;
break;
}
} while (false);
if (!draw) {
continue;
}
@ -92,4 +154,27 @@ public abstract class ArbitraryShape {
return affected;
}
private boolean isInsideCached(int x, int y, int z, Pattern pattern) {
final int index = (y - cacheOffsetY) + (z - cacheOffsetZ) * cacheSizeY + (x - cacheOffsetX) * cacheSizeY * cacheSizeZ;
switch (cache[index]) {
case 0:
BaseBlock mat = getMaterial(x, y, z, pattern.apply(BlockVector3.at(x, y, z)));
if (mat == null) {
cache[index] = -1;
return false;
}
cache[index] = 1;
return true;
case -1:
// outside
return false;
default:
// inside
return true;
}
}
}