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Update for Spout entity changes
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ef62a60fff
commit
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@ -28,6 +28,7 @@ import org.spout.api.entity.Entity;
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import org.spout.api.geo.LoadOption;
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import org.spout.api.geo.World;
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import org.spout.api.geo.discrete.Point;
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import org.spout.api.math.QuaternionMath;
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import java.io.IOException;
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import java.util.Collection;
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@ -66,8 +67,7 @@ public class SpoutEntity extends LocalEntity {
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Entity e = world.createAndSpawnEntity(pos, mainComponent, LoadOption.LOAD_ONLY); // Blocks should already be pasted by time entitieos are brought in
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if (e != null) {
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e.getTransform().setPitch(loc.getPitch());
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e.getTransform().setYaw(loc.getYaw());
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e.getScene().setRotation(QuaternionMath.rotation(loc.getPitch(), loc.getYaw(), 0));
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for (Class<? extends Component> clazz : Iterables.skip(components, 1)) {
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e.add(clazz);
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}
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@ -31,10 +31,12 @@ import com.sk89q.worldedit.cui.CUIEvent;
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import org.spout.api.Client;
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import org.spout.api.chat.style.ChatStyle;
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import org.spout.api.component.impl.TransformComponent;
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import org.spout.api.component.impl.SceneComponent;
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import org.spout.api.geo.discrete.Point;
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import org.spout.api.inventory.ItemStack;
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import org.spout.api.entity.Player;
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import org.spout.api.math.QuaternionMath;
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import org.spout.api.math.Vector3;
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import org.spout.vanilla.api.inventory.Slot;
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import org.spout.vanilla.plugin.component.inventory.PlayerInventory;
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import org.spout.vanilla.plugin.component.living.neutral.Human;
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@ -72,19 +74,19 @@ public class SpoutPlayer extends LocalPlayer {
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@Override
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public WorldVector getPosition() {
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Point loc = player.getTransform().getPosition();
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Point loc = player.getScene().getPosition();
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return new WorldVector(SpoutUtil.getLocalWorld(loc.getWorld()),
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loc.getX(), loc.getY(), loc.getZ());
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}
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@Override
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public double getPitch() {
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return player.getTransform().getPitch();
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return player.getScene().getRotation().getYaw();
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}
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@Override
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public double getYaw() {
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return player.getTransform().getYaw();
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return player.getScene().getRotation().getYaw();
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}
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@Override
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@ -124,10 +126,9 @@ public class SpoutPlayer extends LocalPlayer {
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@Override
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public void setPosition(Vector pos, float pitch, float yaw) {
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TransformComponent component = player.getTransform();
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SceneComponent component = player.getScene();
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player.teleport(SpoutUtil.toPoint(player.getWorld(), pos));
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component.setPitch(pitch);
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component.setYaw(yaw);
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component.setRotation(QuaternionMath.rotation(pitch, yaw, component.getRotation().getRoll()));
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}
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@Override
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@ -34,7 +34,7 @@ import org.spout.api.geo.World;
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import org.spout.api.geo.cuboid.Block;
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import org.spout.api.geo.discrete.Point;
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import org.spout.api.material.block.BlockFace;
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import org.spout.api.math.MathHelper;
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import org.spout.api.math.GenericMath;
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import org.spout.api.math.Vector3;
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import org.spout.api.entity.Player;
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@ -91,9 +91,9 @@ public class SpoutUtil {
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public static Point center(Point loc) {
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return new Point(
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loc.getWorld(),
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MathHelper.floor(loc.getX()) + 0.5F,
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MathHelper.floor(loc.getY()) + 0.5F,
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MathHelper.floor(loc.getZ()) + 0.5F
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GenericMath.floor(loc.getX()) + 0.5F,
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GenericMath.floor(loc.getY()) + 0.5F,
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GenericMath.floor(loc.getZ()) + 0.5F
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);
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}
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@ -110,6 +110,7 @@ public class SpoutUtil {
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}
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public static Location toLocation(Entity ent) {
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return new Location(getLocalWorld(ent.getWorld()), toVector(ent.getTransform().getPosition()), ent.getTransform().getYaw(), ent.getTransform().getPitch());
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return new Location(getLocalWorld(ent.getWorld()), toVector(ent.getScene().getPosition()),
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ent.getScene().getRotation().getYaw(), ent.getScene().getRotation().getPitch());
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}
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}
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@ -23,8 +23,6 @@ package com.sk89q.worldedit.spout;
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import com.google.common.base.Function;
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import com.google.common.collect.Collections2;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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import com.sk89q.worldedit.BiomeType;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.EditSession;
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@ -41,7 +39,6 @@ import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.util.TreeGenerator;
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import org.spout.api.component.Component;
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import org.spout.api.entity.Entity;
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import org.spout.api.event.cause.PluginCause;
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import org.spout.api.generator.biome.BiomeGenerator;
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import org.spout.api.geo.LoadOption;
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import org.spout.api.geo.World;
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@ -49,19 +46,17 @@ import org.spout.api.geo.cuboid.Chunk;
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import org.spout.api.inventory.ItemStack;
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import org.spout.api.material.BlockMaterial;
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import org.spout.api.material.Material;
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import org.spout.api.math.Vector3;
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import org.spout.vanilla.plugin.component.substance.Item;
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import org.spout.vanilla.plugin.component.substance.Painting;
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import org.spout.vanilla.plugin.component.substance.XPOrb;
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import org.spout.vanilla.plugin.component.substance.object.Item;
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import org.spout.vanilla.plugin.component.substance.object.Tnt;
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import org.spout.vanilla.plugin.component.substance.object.projectile.Arrow;
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import org.spout.vanilla.plugin.component.substance.object.vehicle.Boat;
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import org.spout.vanilla.plugin.component.substance.object.vehicle.Minecart;
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import org.spout.vanilla.api.material.VanillaMaterial;
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import org.spout.vanilla.plugin.component.substance.object.vehicle.minecart.Minecart;
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import org.spout.vanilla.plugin.material.VanillaMaterials;
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import org.spout.vanilla.plugin.world.generator.normal.object.tree.TreeObject;
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import org.spout.vanilla.plugin.world.generator.normal.object.tree.SmallTreeObject;
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import org.spout.vanilla.plugin.world.generator.object.VanillaObjects;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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@ -561,7 +556,7 @@ public class SpoutWorld extends LocalWorld {
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for (Entity ent : world.getAll()) {
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if (radius != -1
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&& origin.distanceSq(SpoutUtil.toVector(ent.getTransform().getPosition())) > radiusSq) {
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&& origin.distanceSq(SpoutUtil.toVector(ent.getScene().getPosition())) > radiusSq) {
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continue;
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}
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@ -805,7 +800,7 @@ public class SpoutWorld extends LocalWorld {
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continue;
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}
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for (Entity ent : chunk.getEntities()) {
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if (region.contains(SpoutUtil.toVector(ent.getTransform().getPosition()))) {
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if (region.contains(SpoutUtil.toVector(ent.getScene().getPosition()))) {
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Collection<Class<? extends Component>> revisedComponents = Collections2.transform(ent.values(), new Function<Component, Class<? extends Component>>() {
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@Override
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public Class<? extends Component> apply(@Nullable Component component) {
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