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Converted //naturalize to visitors.
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@ -32,24 +32,19 @@ import com.sk89q.worldedit.function.GroundFunction;
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import com.sk89q.worldedit.function.RegionMaskingFilter;
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import com.sk89q.worldedit.function.RegionMaskingFilter;
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import com.sk89q.worldedit.function.block.BlockCount;
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import com.sk89q.worldedit.function.block.BlockCount;
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import com.sk89q.worldedit.function.block.BlockReplace;
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import com.sk89q.worldedit.function.block.BlockReplace;
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import com.sk89q.worldedit.function.block.Naturalizer;
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import com.sk89q.worldedit.function.generator.ForestGenerator;
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import com.sk89q.worldedit.function.generator.ForestGenerator;
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import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
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import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
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import com.sk89q.worldedit.function.operation.OperationHelper;
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import com.sk89q.worldedit.function.operation.OperationHelper;
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import com.sk89q.worldedit.function.util.RegionOffset;
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import com.sk89q.worldedit.function.util.RegionOffset;
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import com.sk89q.worldedit.function.visitor.DownwardVisitor;
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import com.sk89q.worldedit.function.visitor.*;
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import com.sk89q.worldedit.function.visitor.FlatRegionVisitor;
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import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
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import com.sk89q.worldedit.function.visitor.RegionVisitor;
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import com.sk89q.worldedit.interpolation.Interpolation;
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import com.sk89q.worldedit.interpolation.Interpolation;
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import com.sk89q.worldedit.interpolation.KochanekBartelsInterpolation;
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import com.sk89q.worldedit.interpolation.KochanekBartelsInterpolation;
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import com.sk89q.worldedit.interpolation.Node;
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import com.sk89q.worldedit.interpolation.Node;
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import com.sk89q.worldedit.masks.*;
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import com.sk89q.worldedit.masks.*;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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import com.sk89q.worldedit.regions.CuboidRegion;
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import com.sk89q.worldedit.regions.*;
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import com.sk89q.worldedit.regions.EllipsoidRegion;
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import com.sk89q.worldedit.regions.Region;
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import com.sk89q.worldedit.regions.RegionOperationException;
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import com.sk89q.worldedit.regions.search.GroundSearch;
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import com.sk89q.worldedit.regions.search.GroundSearch;
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import com.sk89q.worldedit.regions.search.MaskingGroundSearch;
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import com.sk89q.worldedit.regions.search.MaskingGroundSearch;
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import com.sk89q.worldedit.shape.ArbitraryBiomeShape;
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import com.sk89q.worldedit.shape.ArbitraryBiomeShape;
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@ -63,6 +58,8 @@ import java.util.*;
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import static com.google.common.base.Preconditions.checkArgument;
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import static com.google.common.base.Preconditions.checkArgument;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.google.common.base.Preconditions.checkNotNull;
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import static com.sk89q.worldedit.regions.Regions.maximumBlockY;
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import static com.sk89q.worldedit.regions.Regions.minimumBlockY;
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/**
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/**
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* This class can wrap all block editing operations into one "edit session" that
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* This class can wrap all block editing operations into one "edit session" that
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@ -1175,73 +1172,18 @@ public class EditSession {
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* Turns the first 3 layers into dirt/grass and the bottom layers
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* Turns the first 3 layers into dirt/grass and the bottom layers
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* into rock, like a natural Minecraft mountain.
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* into rock, like a natural Minecraft mountain.
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*
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*
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* @param region
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* @param region the region to affect
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* @return number of blocks affected
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* @return number of blocks affected
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* @throws MaxChangedBlocksException
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* @throws MaxChangedBlocksException thrown if too many blocks are changed
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*/
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*/
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public int naturalizeCuboidBlocks(Region region)
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public int naturalizeCuboidBlocks(Region region) throws MaxChangedBlocksException {
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throws MaxChangedBlocksException {
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checkNotNull(region);
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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int upperY = Math.min(world.getMaxY(), max.getBlockY() + 1);
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Naturalizer naturalizer = new Naturalizer(this);
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int lowerY = Math.max(0, min.getBlockY() - 1);
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FlatRegion flatRegion = Regions.asFlatRegion(region);
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LayerVisitor visitor = new LayerVisitor(flatRegion, minimumBlockY(region), maximumBlockY(region), naturalizer);
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int affected = 0;
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OperationHelper.completeLegacy(visitor);
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return naturalizer.getAffected();
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int minX = min.getBlockX();
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int minZ = min.getBlockZ();
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int maxX = max.getBlockX();
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int maxZ = max.getBlockZ();
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BaseBlock grass = new BaseBlock(BlockID.GRASS);
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BaseBlock dirt = new BaseBlock(BlockID.DIRT);
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BaseBlock stone = new BaseBlock(BlockID.STONE);
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for (int x = minX; x <= maxX; ++x) {
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for (int z = minZ; z <= maxZ; ++z) {
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int level = -1;
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for (int y = upperY; y >= lowerY; --y) {
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Vector pt = new Vector(x, y, z);
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//Vector above = new Vector(x, y + 1, z);
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int blockType = getBlockType(pt);
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boolean isTransformable =
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blockType == BlockID.GRASS
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|| blockType == BlockID.DIRT
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|| blockType == BlockID.STONE;
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// Still searching for the top block
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if (level == -1) {
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if (!isTransformable) {
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continue; // Not transforming this column yet
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}
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level = 0;
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}
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if (level >= 0) {
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if (isTransformable) {
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if (level == 0) {
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setBlock(pt, grass);
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affected++;
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} else if (level <= 2) {
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setBlock(pt, dirt);
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affected++;
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} else {
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setBlock(pt, stone);
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affected++;
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}
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}
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level++;
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}
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}
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}
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}
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return affected;
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}
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}
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/**
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/**
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@ -0,0 +1,91 @@
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.block;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.function.LayerFunction;
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import com.sk89q.worldedit.masks.BlockMask;
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import com.sk89q.worldedit.masks.Mask;
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import static com.google.common.base.Preconditions.checkNotNull;
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/**
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* Makes a layer of grass on top, three layers of dirt below, and smooth stone
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* only below that for all layers that originally consist of grass, dirt,
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* or smooth stone.
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*/
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public class Naturalizer implements LayerFunction {
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private final EditSession editSession;
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private final BaseBlock grass = new BaseBlock(BlockID.GRASS);
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private final BaseBlock dirt = new BaseBlock(BlockID.DIRT);
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private final BaseBlock stone = new BaseBlock(BlockID.STONE);
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private final Mask mask = new BlockMask(grass, dirt, stone);
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private int affected = 0;
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/**
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* Make a new naturalizer.
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*
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* @param editSession an edit session
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*/
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public Naturalizer(EditSession editSession) {
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checkNotNull(editSession);
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this.editSession = editSession;
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}
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/**
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* Get the number of affected objects.
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*
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* @return the number of affected
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*/
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public int getAffected() {
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return affected;
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}
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@Override
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public boolean isGround(Vector position) {
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return mask.matches(editSession, position);
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}
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@Override
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public boolean apply(Vector position, int depth) throws WorldEditException {
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if (mask.matches(editSession, position)) {
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affected++;
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switch (depth) {
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case 0:
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editSession.setBlock(position, grass);
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break;
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case 1:
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case 2:
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case 3:
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editSession.setBlock(position, dirt);
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break;
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default:
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editSession.setBlock(position, stone);
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}
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}
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return true;
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}
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}
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