Added LayerVisitor and LayerFunction.

This commit is contained in:
sk89q 2014-03-29 18:31:53 -07:00
parent e13d5198be
commit af61efc4fb
2 changed files with 171 additions and 0 deletions

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
/**
* A function that accepts layers of blocks.
*/
public interface LayerFunction {
/**
* Returns whether the given block should be "passed through" when
* conducting the ground search.
*
* @param position return whether the given block is the ground
* @return true if the search should stop
*/
boolean isGround(Vector position);
/**
* Apply the function to the given position.
*
* @param position the position
* @param depth the depth as a number starting from 0
* @return true whether this method should be called for further layers
* @throws com.sk89q.worldedit.WorldEditException thrown on an error
*/
boolean apply(Vector position, int depth) throws WorldEditException;
}

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.visitor;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.LayerFunction;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.masks.DummyMask2D;
import com.sk89q.worldedit.masks.Mask2D;
import com.sk89q.worldedit.regions.FlatRegion;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Visits the layers within a region.
* </p>
* This class works by iterating over all the columns in a {@link FlatRegion},
* finding the first ground block in each column (searching from a given
* maximum Y down to a minimum Y), and then applies a {@link LayerFunction} to
* each layer.
*/
public class LayerVisitor implements Operation {
private final FlatRegion flatRegion;
private final LayerFunction function;
private Mask2D mask = new DummyMask2D();
private int minY;
private int maxY;
/**
* Create a new visitor.
*
* @param flatRegion the flat region to visit
* @param minY the minimum Y to stop the search at
* @param maxY the maximum Y to begin the search at
* @param function the layer function to apply t blocks
*/
public LayerVisitor(FlatRegion flatRegion, int minY, int maxY, LayerFunction function) {
checkNotNull(flatRegion);
checkArgument(minY <= maxY, "minY <= maxY required");
checkNotNull(function);
this.flatRegion = flatRegion;
this.minY = minY;
this.maxY = maxY;
this.function = function;
}
/**
* Get the mask that determines which columns within the flat region
* will be visited.
*
* @return a 2D mask
*/
public Mask2D getMask() {
return mask;
}
/**
* Set the mask that determines which columns within the flat region
* will be visited.
*
* @param mask a 2D mask
*/
public void setMask(Mask2D mask) {
checkNotNull(mask);
this.mask = mask;
}
@Override
public Operation resume() throws WorldEditException {
for (Vector2D column : flatRegion.asFlatRegion()) {
// Abort if we are underground
if (function.isGround(column.toVector(maxY + 1))) {
return null;
}
boolean found = false;
int groundY = 0;
for (int y = maxY; y >= minY; --y) {
Vector test = column.toVector(y);
if (!found) {
if (function.isGround(test)) {
found = true;
groundY = y;
}
}
if (found) {
if (!function.apply(test, groundY - y)) {
break;
}
}
}
}
return null;
}
@Override
public void cancel() {
}
}