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Changes tabs to spaces, also removed extra boolean.
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fce942e130
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@ -57,28 +57,24 @@ public class NavigationCommands {
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public static void ascend(CommandContext args, WorldEdit we,
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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if (args.argsLength() == 0) {
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if (player.ascendLevel()) {
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player.print("Ascended a level.");
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} else {
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player.printError("No free spot above you found.");
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}
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if (args.argsLength() == 0) {
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if (player.ascendLevel()) {
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player.print("Ascended a level.");
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} else {
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player.printError("No free spot above you found.");
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}
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} else {
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Boolean ascentDone = false;
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int ascentLevels = 1;
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int levelsToAscend = args.getInteger(0);
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while (!ascentDone) {
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if (player.ascendLevel() && levelsToAscend != ascentLevels) {
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ascentLevels++;
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} else {
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ascentDone = true;
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}
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}
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if (ascentLevels == 0) {
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player.printError("No free spot above you found.");
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} else {
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player.print("Ascended " + Integer.toString(ascentLevels) + " levels.");
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}
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Boolean ascentDone = false;
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int ascentLevels = 1;
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int levelsToAscend = args.getInteger(0);
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while (player.ascendLevel() && levelsToAscend != ascentLevels) {
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ascentLevels++;
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}
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if (ascentLevels == 0) {
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player.printError("No free spot above you found.");
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} else {
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player.print("Ascended " + Integer.toString(ascentLevels) + " levels.");
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}
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}
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}
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@ -94,28 +90,23 @@ public class NavigationCommands {
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LocalSession session, LocalPlayer player, EditSession editSession)
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throws WorldEditException {
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if (args.argsLength() == 0) {
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if (player.descendLevel()) {
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player.print("Descended a level.");
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} else {
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player.printError("No free spot above you found.");
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}
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if (args.argsLength() == 0) {
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if (player.descendLevel()) {
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player.print("Descended a level.");
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} else {
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player.printError("No free spot above you found.");
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}
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} else {
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Boolean descentDone = false;
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int descentLevels = 1;
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int levelsToDescend = args.getInteger(0);
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while (!descentDone) {
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if (player.descendLevel() && levelsToDescend != descentLevels) {
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descentLevels++;
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} else {
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descentDone = true;
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}
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}
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if (descentLevels == 0) {
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player.printError("No free spot above you found.");
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} else {
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player.print("Descended " + Integer.toString(descentLevels) + " levels.");
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}
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int descentLevels = 1;
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int levelsToDescend = args.getInteger(0);
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while (player.descendLevel() && levelsToDescend != descentLevels) {
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descentLevels++;
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}
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if (descentLevels == 0) {
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player.printError("No free spot above you found.");
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} else {
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player.print("Descended " + Integer.toString(descentLevels) + " levels.");
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}
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}
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}
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