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Moved Vector.dot further up in the file and added Vector.cross.
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@ -485,6 +485,30 @@ public class Vector {
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return divide(length());
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}
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/**
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* Gets the dot product of this and another vector.
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*
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* @param other
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* @return the dot product of this and the other vector
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*/
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public double dot(Vector other) {
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return x * other.x + y * other.y + z * other.z;
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}
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/**
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* Gets the dot product of this and another vector.
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*
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* @param other
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* @return the dot product of this and the other vector
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*/
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public Vector cross(Vector other) {
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return new Vector(
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y * other.z + z * other.y,
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z * other.x + x * other.z,
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x * other.y + y * other.x
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);
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}
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/**
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* Checks to see if a vector is contained with another.
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*
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@ -628,16 +652,6 @@ public class Vector {
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return new Vector2D(x, z);
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}
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/**
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* Gets the dot product of this and another vector.
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*
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* @param other
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* @return the dot product of this and the other vector
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*/
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public double dot(Vector other) {
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return x * other.x + y * other.y + z * other.z;
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}
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/**
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* Gets the minimum components of two vectors.
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*
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