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Added EditSession.forestGen() that takes Iterable<Vector2D>.
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@ -18,19 +18,6 @@
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*/
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package com.sk89q.worldedit;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Deque;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedHashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import java.util.Set;
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import java.util.Stack;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.bags.BlockBagException;
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import com.sk89q.worldedit.bags.UnplaceableBlockException;
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@ -54,6 +41,8 @@ import com.sk89q.worldedit.shape.RegionShape;
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import com.sk89q.worldedit.shape.WorldEditExpressionEnvironment;
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import com.sk89q.worldedit.util.TreeGenerator;
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import java.util.*;
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/**
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* This class can wrap all block editing operations into one "edit session" that
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* stores the state of the blocks before modification. This allows for easy undo
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@ -2752,6 +2741,56 @@ public class EditSession {
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return affected;
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}
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/**
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* Makes a forest.
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*
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* @param it an iterator over the points within the region
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* @param upperY the Y to start from (upperY >= lowerY), inclusive
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* @param lowerY the Y to end at (upperY >= lowerY), inclusive
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* @param density density of the forest
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* @param treeGenerator the tree generator
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* @return number of trees created
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* @throws MaxChangedBlocksException
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*/
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public int makeForest(Iterable<Vector2D> it, int upperY, int lowerY,
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double density, TreeGenerator treeGenerator) throws MaxChangedBlocksException {
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if (upperY < lowerY) {
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throw new IllegalArgumentException("upperY must be greater than or equal to lowerY");
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}
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int affected = 0;
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for (Vector2D pt : it) {
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// Don't want to be in the ground
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if (!getBlock(pt.toVector(upperY)).isAir()) {
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continue;
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}
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// The gods don't want a tree here
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if (Math.random() >= density) {
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continue;
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} // def 0.05
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for (int y = upperY; y >= lowerY; --y) {
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// Check if we hit the ground
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Vector testPt = pt.toVector(y);
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int t = getBlock(testPt).getType();
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if (t == BlockID.GRASS || t == BlockID.DIRT) {
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treeGenerator.generate(this, testPt.add(0, 1, 0));
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++affected;
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break;
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} else if (t == BlockID.SNOW) {
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setBlock(testPt, new BaseBlock(BlockID.AIR));
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} else if (t != BlockID.AIR) { // Trees won't grow on this!
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break;
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}
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}
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}
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return affected;
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}
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/**
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* Get the block distribution inside a region.
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*
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