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Made the argument order for //contact and //expand consistent with the other commands.
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@ -834,13 +834,11 @@ public class WorldEditController {
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} else if (split[0].equalsIgnoreCase("//expand")) {
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checkArgs(split, 1, 2, split[0]);
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Vector dir;
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int change;
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int change = Integer.parseInt(split[1]);
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if (split.length == 3) {
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dir = getDirection(player, split[1].toLowerCase());
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change = Integer.parseInt(split[2]);
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dir = getDirection(player, split[2].toLowerCase());
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} else {
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dir = getDirection(player, "me");
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change = Integer.parseInt(split[1]);
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}
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Region region = session.getRegion();
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@ -856,13 +854,11 @@ public class WorldEditController {
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} else if (split[0].equalsIgnoreCase("//contract")) {
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checkArgs(split, 1, 2, split[0]);
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Vector dir;
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int change;
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int change = Integer.parseInt(split[1]);
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if (split.length == 3) {
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dir = getDirection(player, split[1].toLowerCase());
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change = Integer.parseInt(split[2]);
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dir = getDirection(player, split[2].toLowerCase());
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} else {
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dir = getDirection(player, "me");
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change = Integer.parseInt(split[1]);
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}
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Region region = session.getRegion();
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