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Make surface brush not replacing the whole world
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@ -5,13 +5,14 @@ import com.boydti.fawe.object.mask.SurfaceMask;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.command.tool.brush.Brush;
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import com.sk89q.worldedit.function.mask.MaskUnion;
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import com.sk89q.worldedit.function.mask.MaskIntersection;
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import com.sk89q.worldedit.function.mask.SolidBlockMask;
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import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.function.visitor.BreadthFirstSearch;
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import com.sk89q.worldedit.function.visitor.RecursiveVisitor;
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import com.sk89q.worldedit.math.BlockVector3;
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import java.util.Arrays;
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public class SurfaceSphereBrush implements Brush {
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@ -20,7 +21,7 @@ public class SurfaceSphereBrush implements Brush {
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SurfaceMask surface = new SurfaceMask(editSession);
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final SolidBlockMask solid = new SolidBlockMask(editSession);
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final RadiusMask radius = new RadiusMask(0, (int) size);
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RecursiveVisitor visitor = new RecursiveVisitor(new MaskUnion(surface, radius).withExtent(editSession), vector -> editSession.setBlock(vector, pattern));
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RecursiveVisitor visitor = new RecursiveVisitor(new MaskIntersection(surface, radius).withExtent(editSession), vector -> editSession.setBlock(vector, pattern));
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visitor.visit(position);
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visitor.setDirections(Arrays.asList(BreadthFirstSearch.DIAGONAL_DIRECTIONS));
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Operations.completeBlindly(visitor);
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