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/ascend, /descend, and /unstuck clamp initial Y to >= 0 now.
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@ -69,7 +69,7 @@ public class WorldEditPlayer {
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*/
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public void findFreePosition(Vector searchPos) {
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int x = searchPos.getBlockX();
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int y = searchPos.getBlockY();
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int y = Math.max(0, searchPos.getBlockY());
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int origY = y;
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int z = searchPos.getBlockZ();
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@ -111,7 +111,7 @@ public class WorldEditPlayer {
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public boolean ascendLevel() {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = pos.getBlockY();
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int y = Math.max(0, pos.getBlockY());
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int z = pos.getBlockZ();
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byte free = 0;
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@ -153,7 +153,7 @@ public class WorldEditPlayer {
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public boolean descendLevel() {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int y = pos.getBlockY() - 1;
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int y = Math.max(0, pos.getBlockY() - 1);
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int z = pos.getBlockZ();
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byte free = 0;
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@ -200,8 +200,8 @@ public class WorldEditPlayer {
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public boolean ascendToCeiling(int clearance) {
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Vector pos = getBlockIn();
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int x = pos.getBlockX();
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int initialY = pos.getBlockY();
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int y = pos.getBlockY() + 2;
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int initialY = Math.max(0, pos.getBlockY());
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int y = Math.max(0, pos.getBlockY() + 2);
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int z = pos.getBlockZ();
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// No free space above
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