prevent players being teleported down a single block after some edits

This commit is contained in:
dordsor21 2020-07-03 16:56:20 +01:00
parent e2ab87cc07
commit 77204df3f0
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@ -161,12 +161,16 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
Extent world = searchPos.getExtent();
int x = searchPos.getBlockX();
int y = Math.max(0, searchPos.getBlockY());
int origY = y;
int yPlusSearchHeight = y + WorldEdit.getInstance().getConfiguration().defaultVerticalHeight;
int z = searchPos.getBlockZ();
int maxY = Math.min(255, yPlusSearchHeight) + 2;
byte free = 0;
BlockVector3 mutablePos = MutableBlockVector3.ZERO;
while (y <= world.getMaximumPoint().getBlockY() + 2) {
while (y <= maxY) {
if (!world.getBlock(mutablePos.setComponents(x, y, z)).getBlockType().getMaterial()
.isMovementBlocker()) {
++free;
@ -175,10 +179,10 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
}
if (free == 2) {
final BlockVector3 pos = mutablePos.setComponents(x, y - 2, z);
final BlockState state = world.getBlock(pos);
setPosition(Vector3.at(x + 0.5, y - 2 + BlockTypeUtil.centralTopLimit(state), z + 0.5));
return;
if (y - 1 != origY) {
setPosition(Vector3.at(x + 0.5, y - 2 + 1, z + 0.5));
return;
}
}
++y;