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prevent players being teleported down a single block after some edits
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parent
e2ab87cc07
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@ -161,12 +161,16 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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Extent world = searchPos.getExtent();
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int x = searchPos.getBlockX();
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int y = Math.max(0, searchPos.getBlockY());
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int origY = y;
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int yPlusSearchHeight = y + WorldEdit.getInstance().getConfiguration().defaultVerticalHeight;
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int z = searchPos.getBlockZ();
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int maxY = Math.min(255, yPlusSearchHeight) + 2;
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byte free = 0;
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BlockVector3 mutablePos = MutableBlockVector3.ZERO;
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while (y <= world.getMaximumPoint().getBlockY() + 2) {
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while (y <= maxY) {
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if (!world.getBlock(mutablePos.setComponents(x, y, z)).getBlockType().getMaterial()
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.isMovementBlocker()) {
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++free;
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@ -175,10 +179,10 @@ public abstract class AbstractPlayerActor implements Actor, Player, Cloneable {
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}
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if (free == 2) {
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final BlockVector3 pos = mutablePos.setComponents(x, y - 2, z);
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final BlockState state = world.getBlock(pos);
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setPosition(Vector3.at(x + 0.5, y - 2 + BlockTypeUtil.centralTopLimit(state), z + 0.5));
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return;
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if (y - 1 != origY) {
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setPosition(Vector3.at(x + 0.5, y - 2 + 1, z + 0.5));
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return;
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}
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}
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++y;
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