Fixed block mine drops for 1.3.

This commit is contained in:
sk89q 2011-03-12 00:43:41 -08:00
parent 3b29403a9b
commit 7787f7c4f6

View File

@ -190,112 +190,60 @@ public abstract class LocalWorld {
int type = getBlockType(pt);
//setBlockType(pt, 0);
if (type == 1) {
dropItem(pt, new BaseItemStack(4));
} // Stone
else if (type == 2) {
dropItem(pt, new BaseItemStack(3));
} // Grass
else if (type == 7) {
} // Bedrock
else if (type == 8) {
} // Water
else if (type == 9) {
} // Water
else if (type == 10) {
} // Lava
else if (type == 11) {
} // Lava
if (type == 1) { dropItem(pt, new BaseItemStack(4)); } // Stone
else if (type == 2) { dropItem(pt, new BaseItemStack(3)); } // Grass
else if (type == 7) { } // Bedrock
else if (type == 8) { } // Water
else if (type == 9) { } // Water
else if (type == 10) { } // Lava
else if (type == 11) { } // Lava
else if (type == 13) { // Gravel
dropItem(pt, new BaseItemStack(type));
if (random.nextDouble() >= 0.9) {
dropItem(pt, new BaseItemStack(318));
}
} else if (type == 16) {
dropItem(pt, new BaseItemStack(263));
} // Coal ore
else if (type == 17) {
dropItem(pt, new BaseItemStack(17, 1, (short) getBlockData(pt)));
} // Log
}
else if (type == 16) { dropItem(pt, new BaseItemStack(263)); } // Coal ore
else if (type == 17) { dropItem(pt, new BaseItemStack(17, 1, (short)getBlockData(pt))); } // Log
else if (type == 18) { // Leaves
if (random.nextDouble() > 0.95) {
dropItem(pt, new BaseItemStack(6));
}
} else if (type == 20) {
} // Glass
else if (type == 21) {
dropItem(pt, new BaseItemStack(351, 1, (short) 4),
(random.nextInt(5) + 4));
} else if (type == 35) {
dropItem(pt, new BaseItemStack(35, 1, (short) getBlockData(pt)));
} // Cloth
else if (type == 43) {
dropItem(pt, new BaseItemStack(44));
} // Double step
else if (type == 47) {
} // Bookshelves
else if (type == 51) {
} // Fire
else if (type == 52) {
} // Mob spawner
else if (type == 53) {
dropItem(pt, new BaseItemStack(5));
} // Wooden stairs
else if (type == 55) {
dropItem(pt, new BaseItemStack(331));
} // Redstone wire
else if (type == 56) {
dropItem(pt, new BaseItemStack(264));
} // Diamond ore
else if (type == 59) {
dropItem(pt, new BaseItemStack(295));
} // Crops
else if (type == 60) {
dropItem(pt, new BaseItemStack(3));
} // Soil
else if (type == 62) {
dropItem(pt, new BaseItemStack(61));
} // Furnace
else if (type == 63) {
dropItem(pt, new BaseItemStack(323));
} // Sign post
else if (type == 64) {
dropItem(pt, new BaseItemStack(324));
} // Wood door
else if (type == 67) {
dropItem(pt, new BaseItemStack(4));
} // Cobblestone stairs
else if (type == 68) {
dropItem(pt, new BaseItemStack(323));
} // Wall sign
else if (type == 71) {
dropItem(pt, new BaseItemStack(330));
} // Iron door
else if (type == 73) {
dropItem(pt, new BaseItemStack(331), (random.nextInt(2) + 4));
} // Redstone ore
else if (type == 74) {
dropItem(pt, new BaseItemStack(331), (random.nextInt(2) + 4));
} // Glowing redstone ore
else if (type == 75) {
dropItem(pt, new BaseItemStack(76));
} // Redstone torch
else if (type == 78) {
} // Snow
else if (type == 79) {
} // Ice
else if (type == 82) {
dropItem(pt, new BaseItemStack(337), 4);
} // Clay
else if (type == 83) {
dropItem(pt, new BaseItemStack(338));
} // Reed
else if (type == 89) {
dropItem(pt, new BaseItemStack(348));
} // Lightstone
else if (type == 90) {
} // Portal
}
else if (type == 20) { } // Glass
else if (type == 21) { dropItem(pt, new BaseItemStack(351, 1, (short)4), (random.nextInt(5)+4)); }
else if (type == 26) { dropItem(pt, new BaseItemStack(355)); } // Bed
else if (type == 35) { dropItem(pt, new BaseItemStack(35, 1, (short)getBlockData(pt))); } // Cloth
else if (type == 43) { // Double step
dropItem(pt, new BaseItemStack(44, 1, (short)getBlockData(pt)), 2);
}
else if (type == 44) { dropItem(pt, new BaseItemStack(44, 1, (short)getBlockData(pt))); } // Step
else if (type == 47) { } // Bookshelves
else if (type == 51) { } // Fire
else if (type == 52) { } // Mob spawner
else if (type == 53) { dropItem(pt, new BaseItemStack(5)); } // Wooden stairs
else if (type == 55) { dropItem(pt, new BaseItemStack(331)); } // Redstone wire
else if (type == 56) { dropItem(pt, new BaseItemStack(264)); } // Diamond ore
else if (type == 59) { dropItem(pt, new BaseItemStack(295)); } // Crops
else if (type == 60) { dropItem(pt, new BaseItemStack(3)); } // Soil
else if (type == 62) { dropItem(pt, new BaseItemStack(61)); } // Furnace
else if (type == 63) { dropItem(pt, new BaseItemStack(323)); } // Sign post
else if (type == 64) { dropItem(pt, new BaseItemStack(324)); } // Wood door
else if (type == 67) { dropItem(pt, new BaseItemStack(4)); } // Cobblestone stairs
else if (type == 68) { dropItem(pt, new BaseItemStack(323)); } // Wall sign
else if (type == 71) { dropItem(pt, new BaseItemStack(330)); } // Iron door
else if (type == 73) { dropItem(pt, new BaseItemStack(331), (random.nextInt(2)+4)); } // Redstone ore
else if (type == 74) { dropItem(pt, new BaseItemStack(331), (random.nextInt(2)+4)); } // Glowing redstone ore
else if (type == 75) { dropItem(pt, new BaseItemStack(76)); } // Redstone torch
else if (type == 78) { } // Snow
else if (type == 79) { } // Ice
else if (type == 82) { dropItem(pt, new BaseItemStack(337), 4); } // Clay
else if (type == 83) { dropItem(pt, new BaseItemStack(338)); } // Reed
else if (type == 89) { dropItem(pt, new BaseItemStack(348)); } // Lightstone
else if (type == 90) { } // Portal
else if (type == 93) { dropItem(pt, new BaseItemStack(356)); } // Repeater
else if (type == 94) { dropItem(pt, new BaseItemStack(356)); } // Repeater
else if (type != 0) {
dropItem(pt, new BaseItemStack(type));
}