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FlatRegionApplicator -> FlatRegionVisitor.
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@ -29,12 +29,12 @@ import com.sk89q.worldedit.expression.ExpressionException;
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import com.sk89q.worldedit.expression.runtime.RValue;
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import com.sk89q.worldedit.generator.ForestGenerator;
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import com.sk89q.worldedit.generator.GardenPatchGenerator;
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import com.sk89q.worldedit.operation.FlatRegionVisitor;
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import com.sk89q.worldedit.operation.GroundScatterFunction;
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import com.sk89q.worldedit.interpolation.Interpolation;
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import com.sk89q.worldedit.interpolation.KochanekBartelsInterpolation;
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import com.sk89q.worldedit.interpolation.Node;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.operation.FlatRegionApplicator;
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import com.sk89q.worldedit.operation.OperationHelper;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.regions.CuboidRegion;
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@ -2591,7 +2591,7 @@ public class EditSession {
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scatter.setRange(region);
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// Generate those patches!
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FlatRegionApplicator operation = new FlatRegionApplicator(region, scatter);
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FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
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OperationHelper.completeLegacy(operation);
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return operation.getAffected();
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@ -2654,7 +2654,7 @@ public class EditSession {
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* @return number of trees created
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* @throws MaxChangedBlocksException
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* @deprecated Use {@link com.sk89q.worldedit.generator.ForestGenerator} with a
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* {@link com.sk89q.worldedit.operation.FlatRegionApplicator}
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* {@link com.sk89q.worldedit.operation.FlatRegionVisitor}
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*/
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@Deprecated
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public int makeForest(Iterable<Vector2D> it, int upperY, int lowerY,
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@ -31,9 +31,9 @@ import com.sk89q.worldedit.filtering.GaussianKernel;
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import com.sk89q.worldedit.filtering.HeightMapFilter;
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import com.sk89q.worldedit.generator.FloraGenerator;
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import com.sk89q.worldedit.generator.ForestGenerator;
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import com.sk89q.worldedit.operation.FlatRegionVisitor;
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import com.sk89q.worldedit.operation.GroundScatterFunction;
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import com.sk89q.worldedit.masks.Mask;
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import com.sk89q.worldedit.operation.FlatRegionApplicator;
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import com.sk89q.worldedit.operation.OperationHelper;
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import com.sk89q.worldedit.patterns.Pattern;
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import com.sk89q.worldedit.patterns.SingleBlockPattern;
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@ -552,7 +552,7 @@ public class RegionCommands {
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scatter.setRange(region);
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// Generate that forest
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FlatRegionApplicator operation = new FlatRegionApplicator(region, scatter);
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FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
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OperationHelper.complete(operation);
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player.print(operation.getAffected() + " trees created.");
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@ -581,7 +581,7 @@ public class RegionCommands {
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scatter.setRange(region);
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// Generate that flora
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FlatRegionApplicator operation = new FlatRegionApplicator(region, scatter);
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FlatRegionVisitor operation = new FlatRegionVisitor(region, scatter);
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OperationHelper.complete(operation);
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player.print(operation.getAffected() + " flora created.");
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@ -28,13 +28,13 @@ import com.sk89q.worldedit.regions.Region;
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/**
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* Utility class to apply region functions to {@link com.sk89q.worldedit.regions.Region}.
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*/
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public class FlatRegionApplicator implements Operation {
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public class FlatRegionVisitor implements Operation {
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private final FlatRegion flatRegion;
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private final FlatRegionFunction function;
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private int affected = 0;
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public FlatRegionApplicator(Region region, FlatRegionFunction function) {
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public FlatRegionVisitor(Region region, FlatRegionFunction function) {
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this.function = function;
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if (region instanceof FlatRegion) {
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