Use BlockState for player inventory getBlock

This commit is contained in:
Jesse Boyd 2018-08-13 03:31:26 +10:00
parent 6f04022738
commit 7fb3899bb7
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GPG Key ID: 59F1DE6293AF6E1F
5 changed files with 5 additions and 6 deletions

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@ -21,7 +21,6 @@ package com.boydti.fawe.bukkit.adapter;
import static com.google.common.base.Preconditions.checkNotNull;
import ignore.test.DummyServer;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Maps;
import com.sk89q.jnbt.ByteArrayTag;
@ -113,7 +112,7 @@ public final class Spigot_v1_13_R1 implements BukkitImplAdapter<NBTBase> {
public Spigot_v1_13_R1() throws NoSuchFieldException, NoSuchMethodException {
// A simple test
if (Bukkit.getServer().getClass() != DummyServer.class) CraftServer.class.cast(Bukkit.getServer());
if (!Bukkit.getServer().getClass().getName().endsWith("DummyServer")) CraftServer.class.cast(Bukkit.getServer());
// test between 1.12 and 1.12.1 since md_5 didn't update revision numbers
TileEntity.class.getDeclaredMethod("load", NBTTagCompound.class);

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@ -50,7 +50,7 @@ public class PlayerWrapper extends AbstractPlayerActor {
}
@Override
public BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException {
public BlockState getBlockInHand(HandSide handSide) throws WorldEditException {
return parent.getBlockInHand(handSide);
}

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@ -60,7 +60,7 @@ public class DefaultBlockParser extends InputParser<BlockStateHolder> {
super(worldEdit);
}
private static BaseBlock getBlockInHand(Actor actor, HandSide handSide) throws InputParseException {
private static BlockState getBlockInHand(Actor actor, HandSide handSide) throws InputParseException {
if (actor instanceof Player) {
try {
return ((Player) actor).getBlockInHand(handSide);

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@ -65,7 +65,7 @@ public class PlayerProxy extends AbstractPlayerActor {
@Override
public BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException {
public BlockState getBlockInHand(HandSide handSide) throws WorldEditException {
return basePlayer.getBlockInHand(handSide);
}

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@ -149,7 +149,7 @@ public class SnapshotRestore {
// Now just copy blocks!
for (Vector pos : entry.getValue()) {
try {
BaseBlock block = chunk.getBlock(pos);
BlockState block = chunk.getBlock(pos);
editSession.setBlock(pos, block);
} catch (DataException e) {
// this is a workaround: just ignore for now