Use BlockState for player inventory getBlock

This commit is contained in:
Jesse Boyd
2018-08-13 03:31:26 +10:00
parent 6f04022738
commit 7fb3899bb7
5 changed files with 5 additions and 6 deletions

View File

@ -21,7 +21,6 @@ package com.boydti.fawe.bukkit.adapter;
import static com.google.common.base.Preconditions.checkNotNull;
import ignore.test.DummyServer;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Maps;
import com.sk89q.jnbt.ByteArrayTag;
@ -113,7 +112,7 @@ public final class Spigot_v1_13_R1 implements BukkitImplAdapter<NBTBase> {
public Spigot_v1_13_R1() throws NoSuchFieldException, NoSuchMethodException {
// A simple test
if (Bukkit.getServer().getClass() != DummyServer.class) CraftServer.class.cast(Bukkit.getServer());
if (!Bukkit.getServer().getClass().getName().endsWith("DummyServer")) CraftServer.class.cast(Bukkit.getServer());
// test between 1.12 and 1.12.1 since md_5 didn't update revision numbers
TileEntity.class.getDeclaredMethod("load", NBTTagCompound.class);