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Use BlockState for player inventory getBlock
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@ -50,7 +50,7 @@ public class PlayerWrapper extends AbstractPlayerActor {
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}
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@Override
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public BaseBlock getBlockInHand(HandSide handSide) throws WorldEditException {
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public BlockState getBlockInHand(HandSide handSide) throws WorldEditException {
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return parent.getBlockInHand(handSide);
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}
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