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Added an item->block mapping for LocalPlayer.getBlockInHand().
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@ -24,6 +24,11 @@ import java.util.List;
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import com.sk89q.worldedit.NotABlockException;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.BlockType;
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import com.sk89q.worldedit.blocks.ItemID;
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import com.sk89q.worldedit.blocks.SkullBlock;
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import org.bukkit.DyeColor;
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import org.bukkit.Server;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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@ -45,6 +50,7 @@ import com.sk89q.worldedit.bukkit.entity.BukkitExpOrb;
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import com.sk89q.worldedit.bukkit.entity.BukkitItem;
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import com.sk89q.worldedit.bukkit.entity.BukkitPainting;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Dye;
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public class BukkitUtil {
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private BukkitUtil() {
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@ -164,6 +170,25 @@ public class BukkitUtil {
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return new BaseBlock(typeId, itemStack.getDurability());
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}
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switch (typeId) {
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case ItemID.INK_SACK:
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final Dye materialData = (Dye) itemStack.getData();
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if (materialData.getColor() == DyeColor.BROWN) {
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return new BaseBlock(BlockID.COCOA_PLANT, -1);
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}
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break;
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case ItemID.HEAD:
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return new SkullBlock(0, (byte) itemStack.getDurability());
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default:
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final BaseBlock baseBlock = BlockType.getBlockForItem(typeId);
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if (baseBlock != null) {
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return baseBlock;
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}
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break;
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}
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throw new NotABlockException(typeId);
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}
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}
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