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Updated /ascend, /descend, and /unstuck to detect pass-through blocks better.
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@ -76,7 +76,7 @@ public class WorldEditPlayer {
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byte free = 0;
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while (y <= 129) {
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if (etc.getServer().getBlockIdAt(x, y, z) == 0) {
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if (BlockType.canPassThrough(etc.getServer().getBlockIdAt(x, y, z))) {
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free++;
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} else {
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free = 0;
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@ -118,7 +118,7 @@ public class WorldEditPlayer {
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byte spots = 0;
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while (y <= 129) {
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if (ServerInterface.getBlockType(new Vector(x, y, z)) == 0) {
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if (BlockType.canPassThrough(ServerInterface.getBlockType(new Vector(x, y, z)))) {
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free++;
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} else {
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free = 0;
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@ -159,7 +159,7 @@ public class WorldEditPlayer {
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byte free = 0;
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while (y >= 1) {
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if (ServerInterface.getBlockType(new Vector(x, y, z)) == 0) {
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if (BlockType.canPassThrough(ServerInterface.getBlockType(new Vector(x, y, z)))) {
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free++;
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} else {
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free = 0;
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@ -211,7 +211,7 @@ public class WorldEditPlayer {
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while (y <= 127) {
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// Found a ceiling!
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if (ServerInterface.getBlockType(new Vector(x, y, z)) != 0) {
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if (!BlockType.canPassThrough(ServerInterface.getBlockType(new Vector(x, y, z)))) {
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int platformY = Math.max(initialY, y - 3 - clearance);
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ServerInterface.setBlockType(new Vector(x, platformY, z),
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BlockType.GLASS.getID());
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