Deprecate expand/contract(Vector) in favor of varargs versions

This keeps things simpler by not dealing with redundant implementations
for single change and multiple changes.
This also let regions handle related changes in a more efficient way
(for example recalculates region components only when needed).
This commit is contained in:
aumgn
2012-03-14 11:21:41 +01:00
committed by TomyLobo
parent 1359a7fada
commit 8506bb437e
6 changed files with 111 additions and 96 deletions

View File

@ -269,16 +269,20 @@ public class Polygonal2DRegion extends AbstractRegion {
*
* @param change
*/
public void expand(Vector change) throws RegionOperationException {
if (change.getBlockX() != 0 || change.getBlockZ() != 0) {
throw new RegionOperationException("Polygons can only be expanded vertically.");
public void expand(Vector... changes) throws RegionOperationException {
for (Vector change : changes) {
if (change.getBlockX() != 0 || change.getBlockZ() != 0) {
throw new RegionOperationException("Polygons can only be expanded vertically.");
}
}
int changeY = change.getBlockY();
if (changeY > 0) {
maxY += changeY;
} else {
minY += changeY;
for (Vector change : changes) {
int changeY = change.getBlockY();
if (changeY > 0) {
maxY += changeY;
} else {
minY += changeY;
}
}
recalculate();
}
@ -288,16 +292,20 @@ public class Polygonal2DRegion extends AbstractRegion {
*
* @param change
*/
public void contract(Vector change) throws RegionOperationException {
if (change.getBlockX() != 0 || change.getBlockZ() != 0) {
throw new RegionOperationException("Polygons can only be contracted vertically.");
public void contract(Vector... changes) throws RegionOperationException {
for (Vector change : changes) {
if (change.getBlockX() != 0 || change.getBlockZ() != 0) {
throw new RegionOperationException("Polygons can only be contracted vertically.");
}
}
int changeY = change.getBlockY();
if (changeY > 0) {
minY += changeY;
} else {
maxY += changeY;
for (Vector change : changes) {
int changeY = change.getBlockY();
if (changeY > 0) {
minY += changeY;
} else {
maxY += changeY;
}
}
recalculate();
}