8506bb437e
This keeps things simpler by not dealing with redundant implementations for single change and multiple changes. This also let regions handle related changes in a more efficient way (for example recalculates region components only when needed). |
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craftscripts | ||
lib | ||
src | ||
.gitattributes | ||
.gitignore | ||
CHANGELOG.txt | ||
LICENSE.txt | ||
NOTICE.txt | ||
pom.xml | ||
README.html | ||
README.md |
WorldEdit
WorldEdit is a voxel and block manipulation library for Minecraft. It is primarily a library but bindings to Bukkit (included) and SPC (external) are available.
Compiling
You need to have Maven installed (http://maven.apache.org). Once installed, simply run:
mvn clean install
Maven will automatically download dependencies for you. Note: For that to work, be sure to add Maven to your "PATH".
Compiling branches from pull requests
WARNING: This is not recommended if you dont understand the changes and/or trust the sender of the pull request!
You need to have Maven and Git installed.
Run the following commands:
git clone -b <branch> git://github.com/<author>/worldedit.git <directory>
cd <directory>
mvn clean package
The is just a directory name you can pick at your leisure The other placeholders should be filled in from the pull request's headline:
<author> wants someone to merge 1 commit into sk89q:master from <author>:<branch>
Issue Tracker
Please submit bug reports and feature requests here: http://redmine.sk89q.com/projects/worldedit/issues
Contributing
We happily accept contributions. The best way to do this is to fork WorldEdit on GitHub, add your changes, and then submit a pull request. We'll look at it, make comments, and merge it into WorldEdit if everything works out.
Your submissions have to be licensed under the GNU General Public License v3.