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In WorldGuard, teleport/spawn location yaw/pitch should now work.
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@ -28,7 +28,13 @@ import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.Server;
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import org.bukkit.Server;
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import org.bukkit.World;
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import org.bukkit.World;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockWorldVector;
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import com.sk89q.worldedit.LocalWorld;
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import com.sk89q.worldedit.Location;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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public class BukkitUtil {
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public class BukkitUtil {
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private BukkitUtil() {
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private BukkitUtil() {
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@ -122,8 +128,12 @@ public class BukkitUtil {
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public static final double EQUALS_PRECISION = 0.0001;
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public static final double EQUALS_PRECISION = 0.0001;
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public static org.bukkit.Location toLocation(Location teleportLocation) {
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public static org.bukkit.Location toLocation(Location teleportLocation) {
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final LocalWorld world = teleportLocation.getWorld();
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Vector pt = teleportLocation.getPosition();
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return toLocation(toWorld(world), teleportLocation.getPosition());
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return new org.bukkit.Location(
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toWorld(teleportLocation.getWorld()),
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pt.getX(), pt.getY(), pt.getZ(),
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teleportLocation.getYaw(), teleportLocation.getPitch()
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);
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}
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}
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public static World toWorld(final LocalWorld world) {
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public static World toWorld(final LocalWorld world) {
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