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Updated to new SpoutAPI version.
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@ -27,6 +27,8 @@ import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.WorldVector;
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.cui.CUIEvent;
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import org.spout.api.entity.Entity;
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import org.spout.api.geo.discrete.Point;
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import org.spout.api.inventory.ItemStack;
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import org.spout.api.material.MaterialData;
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@ -56,7 +58,7 @@ public class SpoutPlayer extends LocalPlayer {
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@Override
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public WorldVector getPosition() {
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Point loc = player.getEntity().getPoint();
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Point loc = player.getEntity().getPosition();
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return new WorldVector(SpoutUtil.getLocalWorld(loc.getWorld()),
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loc.getX(), loc.getY(), loc.getZ());
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}
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@ -106,9 +108,10 @@ public class SpoutPlayer extends LocalPlayer {
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@Override
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public void setPosition(Vector pos, float pitch, float yaw) {
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player.getEntity().setPoint((float)pos.getX(), (float)pos.getY(), (float)pos.getZ());
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player.getEntity().setPitch(pitch);
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player.getEntity().setYaw(yaw);
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final Entity entity = player.getEntity();
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entity.setPosition(SpoutUtil.toPoint(entity.getWorld(), pos));
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entity.setPitch(pitch);
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entity.setYaw(yaw);
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}
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@Override
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@ -128,7 +131,7 @@ public class SpoutPlayer extends LocalPlayer {
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@Override
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public LocalWorld getWorld() {
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return SpoutUtil.getLocalWorld(player.getEntity().getPoint().getWorld());
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return SpoutUtil.getLocalWorld(player.getEntity().getWorld());
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}
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@Override
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@ -311,7 +311,7 @@ public class WorldEditPlugin extends CommonPlugin implements Named {
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}
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LocalSession session = controller.getSession(wrapPlayer(player));
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RegionSelector selector = session.getRegionSelector(SpoutUtil.getLocalWorld(player.getEntity().getPoint().getWorld()));
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RegionSelector selector = session.getRegionSelector(SpoutUtil.getLocalWorld(player.getEntity().getWorld()));
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try {
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Region region = selector.getRegion();
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@ -348,7 +348,7 @@ public class WorldEditPlugin extends CommonPlugin implements Named {
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LocalSession session = controller.getSession(wrapPlayer(player));
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RegionSelector sel = selection.getRegionSelector();
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session.setRegionSelector(SpoutUtil.getLocalWorld(player.getEntity().getPoint().getWorld()), sel);
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session.setRegionSelector(SpoutUtil.getLocalWorld(player.getEntity().getWorld()), sel);
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session.dispatchCUISelection(wrapPlayer(player));
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}
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