fix: correctly handle creation of extents in EditSessionBuilder (#2232)

- Add regionExtent process to the queue (fixes #2227)
 - Correctly wrap extents in each other
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Jordan 2023-05-20 19:33:18 +01:00 committed by GitHub
parent 1b0fb9ed48
commit 85f5006a0b
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@ -531,16 +531,14 @@ public final class EditSessionBuilder {
}
if (allowedRegions == null && Settings.settings().REGION_RESTRICTIONS) {
if (actor != null && !actor.hasPermission("fawe.bypass.regions")) {
if (actor instanceof Player) {
Player player = (Player) actor;
if (actor instanceof Player player) {
allowedRegions = player.getAllowedRegions();
}
}
}
if (disallowedRegions == null && Settings.settings().REGION_RESTRICTIONS && Settings.settings().REGION_RESTRICTIONS_OPTIONS.ALLOW_BLACKLISTS) {
if (actor != null && !actor.hasPermission("fawe.bypass.regions")) {
if (actor instanceof Player) {
Player player = (Player) actor;
if (actor instanceof Player player) {
disallowedRegions = player.getDisallowedRegions();
}
}
@ -561,6 +559,9 @@ public final class EditSessionBuilder {
}
}
}
if (placeChunks && regionExtent != null) {
queue.addProcessor(regionExtent);
}
// There's no need to do the below (and it'll also just be a pain to implement) if we're not placing chunks
if (placeChunks) {
if (((relightMode != null && relightMode != RelightMode.NONE) || (relightMode == null && Settings.settings().LIGHTING.MODE > 0))) {
@ -597,10 +598,9 @@ public final class EditSessionBuilder {
this.extent = regionExtent;
}
if (this.limit != null && this.limit.STRIP_NBT != null && !this.limit.STRIP_NBT.isEmpty()) {
this.extent = new StripNBTExtent(this.extent, this.limit.STRIP_NBT);
if (placeChunks) {
queue.addProcessor(new StripNBTExtent(this.extent, this.limit.STRIP_NBT));
} else {
this.extent = new StripNBTExtent(this.extent, this.limit.STRIP_NBT);
queue.addProcessor((IBatchProcessor) this.extent);
}
}
if (this.limit != null && !this.limit.isUnlimited()) {
@ -613,10 +613,9 @@ public final class EditSessionBuilder {
}
Set<PropertyRemap<?>> remaps = this.limit.REMAP_PROPERTIES;
if (!limitBlocks.isEmpty() || (remaps != null && !remaps.isEmpty())) {
this.extent = new DisallowedBlocksExtent(this.extent, limitBlocks, remaps);
if (placeChunks) {
queue.addProcessor(new DisallowedBlocksExtent(this.extent, limitBlocks, remaps));
} else {
this.extent = new DisallowedBlocksExtent(this.extent, limitBlocks, remaps);
queue.addProcessor((IBatchProcessor) this.extent);
}
}
}