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https://github.com/plexusorg/Plex-FAWE.git
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fix: correctly handle creation of extents in EditSessionBuilder (#2232)
- Add regionExtent process to the queue (fixes #2227) - Correctly wrap extents in each other
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@ -531,16 +531,14 @@ public final class EditSessionBuilder {
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}
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if (allowedRegions == null && Settings.settings().REGION_RESTRICTIONS) {
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if (actor != null && !actor.hasPermission("fawe.bypass.regions")) {
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if (actor instanceof Player) {
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Player player = (Player) actor;
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if (actor instanceof Player player) {
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allowedRegions = player.getAllowedRegions();
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}
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}
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}
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if (disallowedRegions == null && Settings.settings().REGION_RESTRICTIONS && Settings.settings().REGION_RESTRICTIONS_OPTIONS.ALLOW_BLACKLISTS) {
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if (actor != null && !actor.hasPermission("fawe.bypass.regions")) {
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if (actor instanceof Player) {
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Player player = (Player) actor;
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if (actor instanceof Player player) {
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disallowedRegions = player.getDisallowedRegions();
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}
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}
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@ -561,6 +559,9 @@ public final class EditSessionBuilder {
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}
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}
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}
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if (placeChunks && regionExtent != null) {
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queue.addProcessor(regionExtent);
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}
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// There's no need to do the below (and it'll also just be a pain to implement) if we're not placing chunks
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if (placeChunks) {
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if (((relightMode != null && relightMode != RelightMode.NONE) || (relightMode == null && Settings.settings().LIGHTING.MODE > 0))) {
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@ -597,10 +598,9 @@ public final class EditSessionBuilder {
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this.extent = regionExtent;
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}
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if (this.limit != null && this.limit.STRIP_NBT != null && !this.limit.STRIP_NBT.isEmpty()) {
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this.extent = new StripNBTExtent(this.extent, this.limit.STRIP_NBT);
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if (placeChunks) {
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queue.addProcessor(new StripNBTExtent(this.extent, this.limit.STRIP_NBT));
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} else {
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this.extent = new StripNBTExtent(this.extent, this.limit.STRIP_NBT);
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queue.addProcessor((IBatchProcessor) this.extent);
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}
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}
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if (this.limit != null && !this.limit.isUnlimited()) {
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@ -613,10 +613,9 @@ public final class EditSessionBuilder {
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}
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Set<PropertyRemap<?>> remaps = this.limit.REMAP_PROPERTIES;
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if (!limitBlocks.isEmpty() || (remaps != null && !remaps.isEmpty())) {
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this.extent = new DisallowedBlocksExtent(this.extent, limitBlocks, remaps);
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if (placeChunks) {
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queue.addProcessor(new DisallowedBlocksExtent(this.extent, limitBlocks, remaps));
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} else {
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this.extent = new DisallowedBlocksExtent(this.extent, limitBlocks, remaps);
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queue.addProcessor((IBatchProcessor) this.extent);
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}
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}
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}
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