Add shortcut forest brush.

This commit is contained in:
Albert Pham 2015-10-29 13:16:22 -07:00
parent fdfc3cdb33
commit 86c6de7105

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@ -48,6 +48,7 @@ import com.sk89q.worldedit.command.ToolUtilCommands;
import com.sk89q.worldedit.command.UtilityCommands; import com.sk89q.worldedit.command.UtilityCommands;
import com.sk89q.worldedit.command.WorldEditCommands; import com.sk89q.worldedit.command.WorldEditCommands;
import com.sk89q.worldedit.command.argument.ReplaceParser; import com.sk89q.worldedit.command.argument.ReplaceParser;
import com.sk89q.worldedit.command.argument.TreeGeneratorParser;
import com.sk89q.worldedit.command.composition.ApplyCommand; import com.sk89q.worldedit.command.composition.ApplyCommand;
import com.sk89q.worldedit.command.composition.DeformCommand; import com.sk89q.worldedit.command.composition.DeformCommand;
import com.sk89q.worldedit.command.composition.PaintCommand; import com.sk89q.worldedit.command.composition.PaintCommand;
@ -167,6 +168,7 @@ public final class CommandManager {
.register(adapt(new ShapedBrushCommand(new ApplyCommand(new ReplaceParser(), "Set all blocks within region"), "worldedit.brush.set")), "set") .register(adapt(new ShapedBrushCommand(new ApplyCommand(new ReplaceParser(), "Set all blocks within region"), "worldedit.brush.set")), "set")
.register(adapt(new ShapedBrushCommand(new PaintCommand(), "worldedit.brush.paint")), "paint") .register(adapt(new ShapedBrushCommand(new PaintCommand(), "worldedit.brush.paint")), "paint")
.register(adapt(new ShapedBrushCommand(new ApplyCommand(), "worldedit.brush.apply")), "apply") .register(adapt(new ShapedBrushCommand(new ApplyCommand(), "worldedit.brush.apply")), "apply")
.register(adapt(new ShapedBrushCommand(new PaintCommand(new TreeGeneratorParser("treeType")), "worldedit.brush.forest")), "forest")
.register(adapt(new ShapedBrushCommand(ProvidedValue.create(new Deform("y-=1", Mode.RAW_COORD), "Raise one block"), "worldedit.brush.raise")), "raise") .register(adapt(new ShapedBrushCommand(ProvidedValue.create(new Deform("y-=1", Mode.RAW_COORD), "Raise one block"), "worldedit.brush.raise")), "raise")
.register(adapt(new ShapedBrushCommand(ProvidedValue.create(new Deform("y+=1", Mode.RAW_COORD), "Lower one block"), "worldedit.brush.lower")), "lower") .register(adapt(new ShapedBrushCommand(ProvidedValue.create(new Deform("y+=1", Mode.RAW_COORD), "Lower one block"), "worldedit.brush.lower")), "lower")
.parent() .parent()