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Fix brush pattern args
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@ -239,7 +239,7 @@ public class BrushCommands {
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desc = "Create lines"
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)
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@CommandPermissions("worldedit.brush.line")
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public void lineBrush(InjectedValueAccess context, Pattern fill,
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public void lineBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
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@Arg(desc = "The radius to sample for blending", def = "0")
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Expression radius,
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@Switch(name = 'h', desc = "Create only a shell")
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@ -296,7 +296,7 @@ public class BrushCommands {
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desc = "Create a hanging line between two points"
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)
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@CommandPermissions("worldedit.brush.spline")
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public void catenaryBrush(InjectedValueAccess context, Pattern fill,
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public void catenaryBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
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@Arg(def = "1.2", desc = "Length of wire compared to distance between points") @Range(min = 1) double lengthFactor,
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@Arg(desc = "The radius to sample for blending", def = "0")
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Expression radius,
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@ -322,7 +322,7 @@ public class BrushCommands {
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"Video: https://www.youtube.com/watch?v=zSN-2jJxXlM"
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)
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@CommandPermissions("worldedit.brush.surfacespline") // 0, 0, 0, 10, 0,
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public void surfaceSpline(Player player, InjectedValueAccess context, Pattern fill,
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public void surfaceSpline(Player player, InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
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@Arg(desc = "The radius to sample for blending", def = "0")
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Expression radius,
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@Arg(desc = "double", def = "0") double tension,
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@ -343,7 +343,8 @@ public class BrushCommands {
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desc = "Creates a distorted sphere"
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)
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@CommandPermissions("worldedit.brush.rock")
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public void blobBrush(InjectedValueAccess context, Pattern fill,
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public void blobBrush(InjectedValueAccess context,
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@Arg(desc = "Pattern") Pattern fill,
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@Arg(desc = "Vector3", def = "10")
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Vector3 radius,
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@Arg(desc = "double", def = "100")
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@ -424,7 +425,7 @@ public class BrushCommands {
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descFooter = "Use a height map to paint any surface.\n"
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)
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@CommandPermissions("worldedit.brush.stencil")
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public void stencilBrush(LocalSession session, InjectedValueAccess context, Pattern fill,
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public void stencilBrush(LocalSession session, InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
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@Arg(desc = "Expression", def = "5") Expression radius,
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@Arg(desc = "String", def = "") String image,
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@Arg(def = "0", desc = "rotation") @Range(min = 0, max = 360) int rotation,
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@ -487,7 +488,7 @@ public class BrushCommands {
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"The -r flag will apply random rotation"
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)
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@CommandPermissions("worldedit.brush.surface")
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public void surfaceBrush(InjectedValueAccess context, Pattern fill,
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public void surfaceBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
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@Arg(desc = "Expression", def = "5")
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Expression radius) throws WorldEditException {
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worldEdit.checkMaxBrushRadius(radius);
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@ -501,7 +502,7 @@ public class BrushCommands {
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"Video: https://youtu.be/RPZIaTbqoZw?t=34s"
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)
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@CommandPermissions("worldedit.brush.scatter")
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public void scatterBrush(InjectedValueAccess context, Pattern fill,
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public void scatterBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
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@Arg(desc = "Expression", def = "5")
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Expression radius,
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@Arg(desc = "double", def = "5")
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@ -573,7 +574,7 @@ public class BrushCommands {
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"Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block."
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)
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@CommandPermissions("worldedit.brush.splatter")
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public void splatterBrush(InjectedValueAccess context, Pattern fill,
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public void splatterBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
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@Arg(desc = "Expression", def = "5") Expression radius,
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@Arg(desc = "double", def = "1") double points,
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@Arg(desc = "double", def = "5") double recursion,
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