Fix brush pattern args

This commit is contained in:
Jesse Boyd 2019-11-15 17:57:28 +00:00
parent e7e2b44b34
commit 88c946188b
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GPG Key ID: 59F1DE6293AF6E1F

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@ -239,7 +239,7 @@ public class BrushCommands {
desc = "Create lines"
)
@CommandPermissions("worldedit.brush.line")
public void lineBrush(InjectedValueAccess context, Pattern fill,
public void lineBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
@Arg(desc = "The radius to sample for blending", def = "0")
Expression radius,
@Switch(name = 'h', desc = "Create only a shell")
@ -296,7 +296,7 @@ public class BrushCommands {
desc = "Create a hanging line between two points"
)
@CommandPermissions("worldedit.brush.spline")
public void catenaryBrush(InjectedValueAccess context, Pattern fill,
public void catenaryBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
@Arg(def = "1.2", desc = "Length of wire compared to distance between points") @Range(min = 1) double lengthFactor,
@Arg(desc = "The radius to sample for blending", def = "0")
Expression radius,
@ -322,7 +322,7 @@ public class BrushCommands {
"Video: https://www.youtube.com/watch?v=zSN-2jJxXlM"
)
@CommandPermissions("worldedit.brush.surfacespline") // 0, 0, 0, 10, 0,
public void surfaceSpline(Player player, InjectedValueAccess context, Pattern fill,
public void surfaceSpline(Player player, InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
@Arg(desc = "The radius to sample for blending", def = "0")
Expression radius,
@Arg(desc = "double", def = "0") double tension,
@ -343,7 +343,8 @@ public class BrushCommands {
desc = "Creates a distorted sphere"
)
@CommandPermissions("worldedit.brush.rock")
public void blobBrush(InjectedValueAccess context, Pattern fill,
public void blobBrush(InjectedValueAccess context,
@Arg(desc = "Pattern") Pattern fill,
@Arg(desc = "Vector3", def = "10")
Vector3 radius,
@Arg(desc = "double", def = "100")
@ -424,7 +425,7 @@ public class BrushCommands {
descFooter = "Use a height map to paint any surface.\n"
)
@CommandPermissions("worldedit.brush.stencil")
public void stencilBrush(LocalSession session, InjectedValueAccess context, Pattern fill,
public void stencilBrush(LocalSession session, InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
@Arg(desc = "Expression", def = "5") Expression radius,
@Arg(desc = "String", def = "") String image,
@Arg(def = "0", desc = "rotation") @Range(min = 0, max = 360) int rotation,
@ -487,7 +488,7 @@ public class BrushCommands {
"The -r flag will apply random rotation"
)
@CommandPermissions("worldedit.brush.surface")
public void surfaceBrush(InjectedValueAccess context, Pattern fill,
public void surfaceBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
@Arg(desc = "Expression", def = "5")
Expression radius) throws WorldEditException {
worldEdit.checkMaxBrushRadius(radius);
@ -501,7 +502,7 @@ public class BrushCommands {
"Video: https://youtu.be/RPZIaTbqoZw?t=34s"
)
@CommandPermissions("worldedit.brush.scatter")
public void scatterBrush(InjectedValueAccess context, Pattern fill,
public void scatterBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
@Arg(desc = "Expression", def = "5")
Expression radius,
@Arg(desc = "double", def = "5")
@ -573,7 +574,7 @@ public class BrushCommands {
"Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block."
)
@CommandPermissions("worldedit.brush.splatter")
public void splatterBrush(InjectedValueAccess context, Pattern fill,
public void splatterBrush(InjectedValueAccess context, @Arg(desc = "Pattern") Pattern fill,
@Arg(desc = "Expression", def = "5") Expression radius,
@Arg(desc = "double", def = "1") double points,
@Arg(desc = "double", def = "5") double recursion,